forked from NG-SD-Plugins/PowerTools
Add some battery stats
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parent
dd6b554248
commit
65d0468aeb
2 changed files with 74 additions and 3 deletions
15
main.py
15
main.py
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@ -6,6 +6,8 @@ class Plugin:
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FAN_VOLTAGES = [0, 1000, 2000, 3000, 4000, 5000, 6000]
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set_fan_voltage = None
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# CPU stuff
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# call from main_view.html with setCPUs(count, smt)
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async def set_cpus(self, count, smt=True) -> int:
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@ -69,6 +71,8 @@ class Plugin:
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freq = int(freq_maybe)
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return self.SCALING_FREQUENCIES.index(freq)
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# Fan stuff
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async def set_fan_tick(self, tick: int):
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self.set_fan_voltage = tick # cache voltage set to echo back in get_fan_tick()
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if tick >= len(self.FAN_VOLTAGES):
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@ -101,6 +105,17 @@ class Plugin:
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return i
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return len(self.FAN_VOLTAGES)-1 # any higher value is considered as highest manual setting
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# Battery stuff
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async def get_charge_now(self) -> int:
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return int(read_from_sys("/sys/class/hwmon/hwmon2/device/charge_now", amount=-1).strip())
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async def get_charge_full(self) -> int:
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return int(read_from_sys("/sys/class/hwmon/hwmon2/device/charge_full", amount=-1).strip())
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async def get_charge_design(self) -> int:
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return int(read_from_sys("/sys/class/hwmon/hwmon2/device/charge_full_design", amount=-1).strip())
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# Asyncio-compatible long-running code, executed in a task when the plugin is loaded
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async def _main(self):
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pass
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@ -41,6 +41,18 @@
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function getFanTick() {
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return call_plugin_method("get_fan_tick", {});
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}
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function getChargeNow() {
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return call_plugin_method("get_charge_now", {});
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}
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function getChargeFull() {
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return call_plugin_method("get_charge_full", {});
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}
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function getChargeDesign() {
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return call_plugin_method("get_charge_design", {});
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}
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// other logic
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@ -51,6 +63,7 @@
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selectNotch("cpuThreadsNotch", await getCPUs() - 1, 8);
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selectNotch("frequencyNotch", await getMaxBoost(), 3);
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selectNotch("fanNotch", await getFanTick(), 8);
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await updateBatteryStats();
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}
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async function setCPUNotch(index) {
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@ -123,14 +136,24 @@
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}
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}
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}
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async function updateBatteryStats() {
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let batCapacityNow = document.getElementById("batCapacityNow");
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let batCapacityFull = document.getElementById("batCapacityFull");
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let chargeNow = await getChargeNow();
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let chargeFull = await getChargeFull();
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let chargeDesign = await getChargeDesign();
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batCapacityNow.innerText = (7.7 * chargeNow / 1000000).toFixed(2).toString() + " Wh (" + (100 * chargeNow / chargeFull).toFixed(0).toString() + "%)";
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batCapacityFull.innerText = (7.7 * chargeFull / 1000000).toFixed(2).toString() + " Wh (" + (100 * chargeFull / chargeDesign).toFixed(0).toString() + "%)";
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}
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</script>
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<style type="text/css" media="screen"></style>
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</head>
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<body onload="onReady()">
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<body onload="onReady()" style="/*margin:0px;padding:0px;*/">
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<!-- SMT toggle switch, roughly copied from https://github.com/SteamDeckHomebrew/ExtraSettingsPlugin/blob/main/main_view.html -->
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<!-- Due to a bug in MangoHud, this has been hidden for now -->
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<div class="quickaccessmenu_TabGroupPanel_1QO7b Panel Focusable" style="display:none;">
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<div class="quickaccessmenu_TabGroupPanel_1QO7b Panel Focusable" style="/*display:none;*/">
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<div class="quickaccesscontrols_PanelSectionRow_26R5w">
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<div class="quickaccesscontrols_PanelSectionRow_26R5w">
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable" style="--indent-level:0;">
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@ -145,10 +168,12 @@
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</div>
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</div>
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</div>
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<div class="gamepaddialog_FieldDescription_1W1to">Disables odd-numbered CPUs</div>
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</div>
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</div>
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</div>
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</div>
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<!-- CPUs selector -->
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithChildrenBelow_37xzV gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ChildrenWidthFixed_ljcbL gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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@ -214,10 +239,12 @@
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</div>
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</div>
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</div>
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<div class="gamepaddialog_FieldDescription_1W1to">Allows the CPU to go above max frequency</div>
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</div>
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</div>
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</div>
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</div>
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<!-- Frequency selector -->
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithChildrenBelow_37xzV gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ChildrenWidthFixed_ljcbL gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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@ -253,7 +280,7 @@
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</div>
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<!-- Fan RPM selector -->
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<!-- TODO: Make this is non-notched slider when PluginLoader PR#41 is merged -->
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<!-- TODO: Make this non-notched slider when PluginLoader PR#41 is merged -->
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithChildrenBelow_37xzV gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ChildrenWidthFixed_ljcbL gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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<div class="gamepaddialog_FieldLabel_3jMlJ">Fan RPM</div>
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@ -303,5 +330,34 @@
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</div>
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</div>
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</div>
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<!-- Battery Info -->
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<div class="quickaccesscontrols_PanelSection_3gY0a">
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<div class="quickaccesscontrols_PanelSectionTitle_1IigU">
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<div class="quickaccesscontrols_Text_1cokl">Battery</div>
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</div>
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<div class="Panel Focusable" tabindex="0">
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<div class="quickaccesscontrols_PanelSectionRow_3LM_Z">
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable" style="--indent-level:0;">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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<div class="gamepaddialog_FieldLabel_3jMlJ">Now</div>
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<div class="gamepaddialog_FieldChildren_2rhav">
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<div class="gamepaddialog_LabelFieldValue_3pteV" id="batCapacityNow"> ??? (??%) </div>
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</div>
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</div>
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</div>
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</div>
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<div class="quickaccesscontrols_PanelSectionRow_3LM_Z">
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable" style="--indent-level:0;">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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<div class="gamepaddialog_FieldLabel_3jMlJ">Max</div>
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<div class="gamepaddialog_FieldChildren_2rhav">
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<div class="gamepaddialog_LabelFieldValue_3pteV" id="batCapacityFull"> ??? (??%) </div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</body>
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</html>
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