Implement basic 3D model conversion functionality for Robocraft bots
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1
.gitignore
vendored
1
.gitignore
vendored
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@ -2,3 +2,4 @@
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Cargo.lock
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/.idea
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/parsable_macro_derive/target
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/tests/test-*.obj
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@ -23,6 +23,8 @@ chrono = {version = "^0.4", optional = true}
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fasthash = {version = "^0.4", optional = true}
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libfj_parsable_macro_derive = {version = "0.5.3", optional = true}
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#libfj_parsable_macro_derive = {path = "./parsable_macro_derive", optional = true}
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obj = {version = "^0.10", optional = true}
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genmesh = {version = "^0.6", optional = true}
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[dev-dependencies]
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tokio = { version = "1.4.0", features = ["macros"]}
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@ -32,3 +34,4 @@ simple = ["ureq"]
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robocraft = ["reqwest"]
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cardlife = ["reqwest"]
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techblox = ["chrono", "fasthash", "libfj_parsable_macro_derive"]
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convert = ["obj", "genmesh"]
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8
src/convert/mod.rs
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8
src/convert/mod.rs
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//! Conversion utility functions.
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//!
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//! This will contain ways to convert data from one game to another as well as into standard formats.
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#[cfg(feature = "robocraft")]
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mod robocraft_3d;
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#[cfg(feature = "robocraft")]
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pub use robocraft_3d::cubes_to_model;
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65
src/convert/robocraft_3d.rs
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65
src/convert/robocraft_3d.rs
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use genmesh::{generators::Cube, Quad, MapToVertices, Vertices};
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use obj;
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use crate::robocraft;
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/// Convert a Robocraft robot to a 3D model in Wavefront OBJ format.
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pub fn cubes_to_model(robot: robocraft::Cubes) -> obj::Obj {
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let mut positions = Vec::<[f32; 3]>::new();
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let mut normals = Vec::<[f32; 3]>::new();
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let mut objects = Vec::<obj::Object>::new();
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let mut last = 0;
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for cube in robot.into_iter() {
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positions.extend::<Vec::<[f32; 3]>>(
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Cube::new().vertex(|v|
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[(v.pos.x * 0.5) + (cube.x as f32), (v.pos.y * 0.5) + (cube.y as f32), (v.pos.z * 0.5) + (cube.z as f32)])
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.vertices()
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.collect()
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);
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normals.extend::<Vec::<[f32; 3]>>(
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Cube::new().vertex(|v|
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[(v.normal.x * 0.5) + (cube.x as f32), (v.normal.y * 0.5) + (cube.y as f32), (v.normal.z * 0.5) + (cube.z as f32)])
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.vertices()
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.collect()
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);
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let polys = Cube::new().vertex(|_| {last+=1; return last-1;})
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.map(|Quad{x: v0, y: v1, z: v2, w: v3}|
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obj::SimplePolygon(vec![
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obj::IndexTuple(v0, Some(0), Some(v0)),
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obj::IndexTuple(v1, Some(0), Some(v1)),
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obj::IndexTuple(v2, Some(0), Some(v2)),
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obj::IndexTuple(v3, Some(0), Some(v3))
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])
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/*obj::SimplePolygon(vec![
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obj::IndexTuple(v0, None, None),
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obj::IndexTuple(v1, None, None),
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obj::IndexTuple(v2, None, None),
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obj::IndexTuple(v3, None, None)
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])*/
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).collect();
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objects.push(
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obj::Object{
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name: format!("Cube-ID{}-NUM{}", cube.id, objects.len()),
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groups: vec![
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obj::Group {
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name: format!("Cube-ID{}-NUM{}-0", cube.id, objects.len()),
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index: 0,
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material: None,
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polys: polys
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},
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]
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}
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);
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}
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println!("Last (index): {}, Vertices (len): {}", last, positions.len());
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obj::Obj{
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data: obj::ObjData {
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position: positions,
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texture: vec![[0.0, 0.0]],
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normal: normals,
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objects: objects,
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material_libs: Vec::new(),
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},
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path: std::path::PathBuf::new(),
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}
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}
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@ -11,3 +11,5 @@ pub mod robocraft;
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pub mod robocraft_simple;
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#[cfg(feature = "techblox")]
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pub mod techblox;
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#[cfg(feature = "convert")]
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pub mod convert;
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20
tests/convert_3d.rs
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20
tests/convert_3d.rs
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#[cfg(all(feature = "robocraft", feature = "convert"))]
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use libfj::convert::cubes_to_model;
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#[cfg(all(feature = "robocraft", feature = "convert"))]
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use libfj::robocraft;
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#[cfg(all(feature = "robocraft", feature = "convert"))]
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#[tokio::test]
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async fn convert_to_obj() -> Result<(), ()> {
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let api = robocraft::FactoryAPI::new();
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let result = api.list().await;
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assert!(result.is_ok());
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let robot = api.get(result.unwrap().response.roboshop_items[0].item_id).await;
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assert!(robot.is_ok());
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let cubes = robot.unwrap();
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let obj = cubes_to_model(robocraft::Cubes::from(cubes.clone()));
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let save_result = obj.save(format!("tests/test-{}.obj", cubes.response.item_id));
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//save_result.unwrap();
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assert!(save_result.is_ok());
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Ok(())
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}
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