Add json objects for other auth endpoints
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582ffffd09
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2 changed files with 39 additions and 5 deletions
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@ -8,6 +8,40 @@ pub struct AuthenticationPayload {
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pub password: String,
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}
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#[derive(Deserialize, Serialize, Clone)]
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pub struct SteamAuthenticationPayload {
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#[serde(rename = "SteamTicket")]
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pub steam_ticket: String,
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#[serde(rename = "Demo")]
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pub demo: bool,
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}
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#[derive(Deserialize, Serialize, Clone)]
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pub struct TokenPayload {
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#[serde(rename = "PublicID")] // [sic] compared to AuthenticationInfo's PublidId
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pub public_id: String,
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#[serde(rename = "Token")]
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pub token: String,
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}
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#[derive(Deserialize, Serialize, Clone)]
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pub struct TempGetUserIdPayload {
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#[serde(rename = "publicId")] // [sic] yay consistency
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pub public_id: String,
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#[serde(rename = "token")]
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pub token: String,
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}
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#[derive(Deserialize, Serialize, Clone)]
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pub struct TempGetUserIdResponse {
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#[serde(rename = "publicId")] // [sic] yay consistency
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pub public_id: String,
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#[serde(rename = "token")]
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pub token: String,
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#[serde(rename = "userId")]
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pub user_id: i32,
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}
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/// Authentication information
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#[derive(Deserialize, Serialize, Clone)]
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pub struct AuthenticationInfo {
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@ -22,10 +56,10 @@ pub struct AuthenticationInfo {
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pub display_name: String,
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/// Account purchases (???)
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#[serde(rename = "Purchases")]
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purchases: Vec<usize>, // ???
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pub purchases: Vec<usize>, // ???
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/// Account flags (dev, admin, etc.???)
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#[serde(rename = "Flags")]
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flags: Vec<String>, // ???
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pub flags: Vec<String>, // ???
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/// Is confirmed account?
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#[serde(rename = "Confirmed")]
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pub confirmed: bool,
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@ -36,10 +70,10 @@ pub struct AuthenticationInfo {
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///
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/// Since Steam users cannot be authenticated using this lib, this will always be blank or None
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#[serde(rename = "SteamId")]
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steam_id: Option<String>, // ???
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pub steam_id: Option<String>, // ???
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/// User ID
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#[serde(rename = "ID")]
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pub id: usize,
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pub id: i32,
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}
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impl std::string::ToString for AuthenticationInfo {
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@ -14,4 +14,4 @@ mod live;
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mod live_json;
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pub use self::live::{LiveAPI, AUTHENTICATION_DOMAIN, LOBBY_DOMAIN};
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pub use self::live_json::{AuthenticationInfo, LobbyInfo, LiveGameInfo};
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pub use self::live_json::{AuthenticationPayload, LobbyPayload};
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pub use self::live_json::{AuthenticationPayload, LobbyPayload, SteamAuthenticationPayload, TokenPayload, TempGetUserIdPayload, TempGetUserIdResponse};
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