67 lines
2.6 KiB
Rust
67 lines
2.6 KiB
Rust
#[cfg(feature = "techblox")]
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use libfj::techblox;
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#[cfg(feature = "techblox")]
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use libfj::techblox::{SerializedEntityDescriptor, Parsable, blocks};
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#[cfg(feature = "techblox")]
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use std::io::Read;
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#[cfg(feature = "techblox")]
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use std::fs::File;
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#[cfg(feature = "techblox")]
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const GAMESAVE_PATH: &str = "tests/GameSave.Techblox";
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#[cfg(feature = "techblox")]
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const HASHNAMES: &[&str] = &[
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"StandardBlockEntityDescriptorV4",
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];
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#[cfg(feature = "techblox")]
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#[test]
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fn techblox_gamesave_parse() -> Result<(), ()> {
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let mut f = File::open(GAMESAVE_PATH).map_err(|_| ())?;
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let mut buf = Vec::new();
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f.read_to_end(&mut buf).map_err(|_| ())?;
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let gs = techblox::GameSave::parse(&mut buf.as_slice()).map_err(|_| ())?;
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for i in 1..(gs.group_len as usize) {
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assert_eq!(gs.group_headers[i-1].hash, gs.group_headers[i].hash);
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//println!("#{} count {} vs {}", i, gs.group_headers[i-1].component_count, gs.group_headers[i].component_count);
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assert_eq!(gs.group_headers[i-1].component_count, gs.group_headers[i].component_count);
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}
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for i in 0..(gs.group_len as usize) {
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assert_eq!(gs.group_headers[i].component_count, techblox::BlockGroupEntity::serialized_components());
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}
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for i in 1..(gs.cube_len as usize) {
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//assert_eq!(gs.cube_headers[i-1].hash, gs.cube_headers[i].hash);
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//println!("#{} count {} vs {}", i, gs.cube_headers[i-1].component_count, gs.cube_headers[i].component_count);
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if gs.cube_headers[i-1].hash == gs.cube_headers[i].hash {
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assert_eq!(gs.group_headers[i-1].component_count, gs.group_headers[i].component_count);
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}
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}
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for i in 0..(gs.cube_len as usize) {
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assert!(gs.cube_headers[i].component_count >= blocks::BlockEntity::serialized_components());
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//println!("#{} components: {}", i, gs.cube_headers[i].component_count);
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}
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println!("{}", gs.to_string());
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Ok(())
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}
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#[allow(dead_code)]
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#[cfg(feature = "techblox")]
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//#[test]
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fn techblox_gamesave_brute_force() -> Result<(), ()> {
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// this is slow and not very important, so it's probably better to not test this
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let mut f = File::open(GAMESAVE_PATH).map_err(|_| ())?;
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let mut buf = Vec::new();
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f.read_to_end(&mut buf).map_err(|_| ())?;
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let gs = techblox::GameSave::parse(&mut buf.as_slice()).map_err(|_| ())?;
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println!("murmurhash3: {} -> {}", gs.group_headers[0].guess_name(), gs.group_headers[0].hash);
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Ok(())
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}
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#[cfg(feature = "techblox")]
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#[test]
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fn hash_tb_name() {
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for name in HASHNAMES {
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println!("MurmurHash3: {} -> {}", name, crate::techblox::EntityHeader::from_name(name, 0, 0, 0).hash);
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}
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}
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