libfj/tests/techblox_parsing.rs

67 lines
2.6 KiB
Rust

#[cfg(feature = "techblox")]
use libfj::techblox;
#[cfg(feature = "techblox")]
use libfj::techblox::{SerializedEntityDescriptor, Parsable, blocks};
#[cfg(feature = "techblox")]
use std::io::Read;
#[cfg(feature = "techblox")]
use std::fs::File;
#[cfg(feature = "techblox")]
const GAMESAVE_PATH: &str = "tests/GameSave.Techblox";
#[cfg(feature = "techblox")]
const HASHNAMES: &[&str] = &[
"StandardBlockEntityDescriptorV4",
];
#[cfg(feature = "techblox")]
#[test]
fn techblox_gamesave_parse() -> Result<(), ()> {
let mut f = File::open(GAMESAVE_PATH).map_err(|_| ())?;
let mut buf = Vec::new();
f.read_to_end(&mut buf).map_err(|_| ())?;
let gs = techblox::GameSave::parse(&mut buf.as_slice()).map_err(|_| ())?;
for i in 1..(gs.group_len as usize) {
assert_eq!(gs.group_headers[i-1].hash, gs.group_headers[i].hash);
//println!("#{} count {} vs {}", i, gs.group_headers[i-1].component_count, gs.group_headers[i].component_count);
assert_eq!(gs.group_headers[i-1].component_count, gs.group_headers[i].component_count);
}
for i in 0..(gs.group_len as usize) {
assert_eq!(gs.group_headers[i].component_count, techblox::BlockGroupEntity::serialized_components());
}
for i in 1..(gs.cube_len as usize) {
//assert_eq!(gs.cube_headers[i-1].hash, gs.cube_headers[i].hash);
//println!("#{} count {} vs {}", i, gs.cube_headers[i-1].component_count, gs.cube_headers[i].component_count);
if gs.cube_headers[i-1].hash == gs.cube_headers[i].hash {
assert_eq!(gs.group_headers[i-1].component_count, gs.group_headers[i].component_count);
}
}
for i in 0..(gs.cube_len as usize) {
assert!(gs.cube_headers[i].component_count >= blocks::BlockEntity::serialized_components());
//println!("#{} components: {}", i, gs.cube_headers[i].component_count);
}
println!("{}", gs.to_string());
Ok(())
}
#[allow(dead_code)]
#[cfg(feature = "techblox")]
//#[test]
fn techblox_gamesave_brute_force() -> Result<(), ()> {
// this is slow and not very important, so it's probably better to not test this
let mut f = File::open(GAMESAVE_PATH).map_err(|_| ())?;
let mut buf = Vec::new();
f.read_to_end(&mut buf).map_err(|_| ())?;
let gs = techblox::GameSave::parse(&mut buf.as_slice()).map_err(|_| ())?;
println!("murmurhash3: {} -> {}", gs.group_headers[0].guess_name(), gs.group_headers[0].hash);
Ok(())
}
#[cfg(feature = "techblox")]
#[test]
fn hash_tb_name() {
for name in HASHNAMES {
println!("MurmurHash3: {} -> {}", name, crate::techblox::EntityHeader::from_name(name, 0, 0, 0).hash);
}
}