4..5 =30 1 byte (client ID shifted by 1 -- 15 is ID)
5..7 client version 3 bytes (4 bytes merged into 3 -- 0 is upper 4 bits of byte 0, 1 is OR-ed with 0, byte 1 is 2, byte 2 is 3)
8..9 =0
9..41 app ID string 32 bytes (if shorter than 32 bytes/chars the remaining bytes are 0; if longer than 32 bytes/chars the remaining app ID is ignored i.e. truncated)
### Ping Response Data
0..1 =240 1 byte
1..5 tick count at time of server's receipt (big endian) (unit of game ticks?)
5..9 tick count from client's request (big endian) (unit of game ticks?)