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2 commits

Author SHA1 Message Date
50f4647d25 Remove debug message in startup 2021-04-17 16:48:51 -04:00
NorbiPeti
8fac84d591
Change name to Techblox 2021-04-13 00:51:25 +02:00
4 changed files with 11 additions and 10 deletions

View file

@ -20,7 +20,6 @@ namespace IllusionInjector
public void OnApplicationStart() public void OnApplicationStart()
{ {
Debug.LogWarning($"OnApplicationStart Test Warning");
Invoke(plugin => plugin.OnApplicationStart(), "OnApplicationStart"); Invoke(plugin => plugin.OnApplicationStart(), "OnApplicationStart");
} }
@ -37,8 +36,10 @@ namespace IllusionInjector
try try
{ {
callback(plugin); callback(plugin);
#if DEBUG
if (!string.IsNullOrEmpty(name)) if (!string.IsNullOrEmpty(name))
Debug.LogWarning($"Executed {name} for plugin {plugin.Name}"); Debug.LogWarning($"Executed {name} for plugin {plugin.Name}");
#endif
} }
catch (Exception ex) catch (Exception ex)
{ {

View file

@ -35,22 +35,22 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath> <HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>--> <!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>--> <!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>--> <!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>--> <!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>

View file

@ -11,7 +11,7 @@ namespace IllusionPlugin
/// Gets a list of executables this plugin should be excuted on (without the file ending) /// Gets a list of executables this plugin should be excuted on (without the file ending)
/// </summary> /// </summary>
/// <example>{ "PlayClub", "PlayClubStudio" }</example> /// <example>{ "PlayClub", "PlayClubStudio" }</example>
public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"}; public string[] Filter { get; } = new[] {"Techblox", "TechbloxPreview"};
public virtual void OnLateUpdate() public virtual void OnLateUpdate()
{ {

View file

@ -36,22 +36,22 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath> <HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>--> <!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>--> <!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>--> <!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>--> <!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>