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2 commits
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50f4647d25 | |||
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8fac84d591 |
4 changed files with 11 additions and 10 deletions
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@ -20,7 +20,6 @@ namespace IllusionInjector
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public void OnApplicationStart()
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{
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Debug.LogWarning($"OnApplicationStart Test Warning");
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Invoke(plugin => plugin.OnApplicationStart(), "OnApplicationStart");
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}
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@ -37,8 +36,10 @@ namespace IllusionInjector
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try
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{
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callback(plugin);
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#if DEBUG
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if (!string.IsNullOrEmpty(name))
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Debug.LogWarning($"Executed {name} for plugin {plugin.Name}");
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#endif
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}
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catch (Exception ex)
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{
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@ -35,22 +35,22 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
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<Private>False</Private>
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</Reference>
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@ -11,7 +11,7 @@ namespace IllusionPlugin
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/// Gets a list of executables this plugin should be excuted on (without the file ending)
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/// </summary>
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/// <example>{ "PlayClub", "PlayClubStudio" }</example>
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public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};
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public string[] Filter { get; } = new[] {"Techblox", "TechbloxPreview"};
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public virtual void OnLateUpdate()
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{
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@ -36,22 +36,22 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<HintPath>..\..\ref\TechbloxPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
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<Private>False</Private>
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</Reference>
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