GameSDKcraft/GamecraftRPC/Plugin.cs

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2020-03-26 15:36:06 -04:00
using System;
using System.Reflection;
using IllusionPlugin;
using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Commands;
using Discord;
namespace GamecraftRPC
{
public class Plugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
{
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
private static readonly long CLIENT_ID = 692733325902872619;
private Discord.Discord discordRPC;
// called when Gamecraft shuts down
public void OnApplicationQuit()
{
// Shutdown this mod
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
// Shutdown the Gamecraft modding API last
GamecraftModdingAPI.Main.Shutdown();
}
// called when Gamecraft starts up
public void OnApplicationStart()
{
// Initialize the Gamecraft modding API first
GamecraftModdingAPI.Main.Init();
// Initialize this mod
discordRPC = new Discord.Discord(CLIENT_ID, (UInt64)Discord.CreateFlags.Default);
SetDiscordActivity(discordRPC, state: "Loading...", details: "Initializing Gamecraft", start: (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds);
EventManager.AddEventHandler(new Events.GamePresenceHandler(discordRPC));
EventManager.AddEventHandler(new Events.MenuPresenceHandler(discordRPC));
EventManager.AddEventHandler(new Events.EditPresenceHandler(discordRPC));
EventManager.AddEventHandler(new Events.SimulatePresenceHandler(discordRPC));
SimpleCustomCommandEngine<string> rpcCommand = new SimpleCustomCommandEngine<string>(
(s) => { SetDiscordActivity(discordRPC, state: s); }, // TODO: command action
"SetRichPresence", // command name (used to invoke it in the console)
"Set Discord status (experimental)" // command description (displayed when help command is executed)
); // this command can also be executed using the Command Computer
// register the command so the modding API knows about it
CommandManager.AddCommand(rpcCommand);
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
}
// unused methods
public void OnFixedUpdate() { } // called once per physics update
public void OnLevelWasInitialized(int level) { } // called after a level is initialized
public void OnLevelWasLoaded(int level) { } // called after a level is loaded
public void OnUpdate() // called once per rendered frame (frame update)
{
if (discordRPC != null ) discordRPC.RunCallbacks();
}
public static void SetDiscordActivity(Discord.Discord discordRPC, string state = null, string details = null, int start = 0, int end = 0, string largeImg = "gamecraft-logo-g", string largeTxt = "Gamecraft", string smallImg = "exmods-logo-xm2", string smallTxt = "Exmods", bool instance = true)
{
if (discordRPC == null) return;
Activity activity = new Activity
{
Instance = instance,
};
if (state != null) activity.State = state;
if (details != null) activity.Details = details;
if (start != 0) activity.Timestamps.Start = start;
if (end != 0) activity.Timestamps.End = end;
if (!string.IsNullOrEmpty(largeImg))
{
activity.Assets.LargeImage = largeImg;
activity.Assets.LargeText = largeTxt;
}
if (!string.IsNullOrEmpty(smallImg))
{
activity.Assets.SmallImage = smallImg;
activity.Assets.SmallText = smallTxt;
}
discordRPC.GetActivityManager().UpdateActivity(activity, result =>
{
GamecraftModdingAPI.Utility.Logging.MetaLog($"Update Activity Result: {result}");
});
}
}
}