GameSDKcraft/GamecraftRPC/PresenceUtility.cs

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2020-04-06 17:36:07 -04:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Security.Cryptography;
using RobocraftX.Common;
using Discord;
namespace GamecraftRPC
{
public static class PresenceUtility
{
public static int LastGameStart = 0;
public static string GameSecret {
get
{
return _gameSecret == null? Steamworks.SteamClient.SteamId.AccountId.ToString() : _gameSecret;
}
set
{
_gameSecret = value;
}
}
private static string _gameSecret = null;
public static int PlayerCount = 1;
public static Activity Activity;
public static uint PartyId { get => Steamworks.SteamClient.SteamId.AccountId; }
public static long LobbyId;
public static int LobbySize = 10;
public static Relationship[] Users;
}
}