GameSDKcraft/GamecraftRPC/MyPlugin.cs

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2020-03-26 11:27:40 -04:00
using System;
using System.Reflection;
using IllusionPlugin;
// using GamecraftModdingAPI;
using GamecraftModdingAPI.Commands;
using DiscordRPC;
namespace GamecraftRPC
{
public class MyPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
{
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
private static readonly string CLIENT_ID = "692733325902872619";
private DiscordRpcClient discordRPC;
// called when Gamecraft shuts down
public void OnApplicationQuit()
{
// Shutdown this mod
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
// Shutdown the Gamecraft modding API last
GamecraftModdingAPI.Main.Shutdown();
}
// called when Gamecraft starts up
public void OnApplicationStart()
{
// Initialize the Gamecraft modding API first
GamecraftModdingAPI.Main.Init();
// Initialize this mod
SimpleCustomCommandEngine rpcCommand = new SimpleCustomCommandEngine(
() => { }, // TODO: command action
// also try using CommandLogWarning or CommandLogError instead of CommandLog
"RPC", // command name (used to invoke it in the console)
"DiscordRPC Experimental command" // command description (displayed when help command is executed)
); // this command can also be executed using the Command Computer
// register the command so the modding API knows about it
CommandManager.AddCommand(rpcCommand);
discordRPC = new DiscordRpcClient(CLIENT_ID);
discordRPC.OnReady += (sender, e) =>
{
GamecraftModdingAPI.Utility.Logging.LogDebug($"Received Ready from user {e.User.Username}");
};
discordRPC.OnPresenceUpdate += (sender, e) =>
{
GamecraftModdingAPI.Utility.Logging.LogDebug($"Received Update! {e.Presence}");
};
discordRPC.Initialize();
discordRPC.SetPresence(new RichPresence()
{
Details = "Gamecraft Rich Presence",
State = "Gamecraft RPC test",
Assets = new DiscordRPC.Assets()
{
LargeImageKey = "image_large",
LargeImageText = "Testing stuff",
SmallImageKey = "image_small"
}
});
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
}
// unused methods
public void OnFixedUpdate() { } // called once per physics update
public void OnLevelWasInitialized(int level) { } // called after a level is initialized
public void OnLevelWasLoaded(int level) { } // called after a level is loaded
public void OnUpdate() // called once per rendered frame (frame update)
{
if (discordRPC != null ) discordRPC.Invoke();
}
}
}