Fix Svelto.ECS API change and remove dead/bad code
This commit is contained in:
parent
be7edbe596
commit
3901ed71ea
5 changed files with 299 additions and 299 deletions
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@ -39,7 +39,7 @@ namespace GamecraftRPC.Engines
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Ok = true;
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Scheduler.Schedule(new Repeatable(updatePlayerCount, () => { return Ok; }, delay: 5f));
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PresenceUtility.Activity.Party.Size.CurrentSize = 1;
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PresenceUtility.Activity.Party.Size.MaxSize = PresenceUtility.LobbySize;
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PresenceUtility.Activity.Party.Size.MaxSize = 1;
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PresenceUtility.Activity.Party.Id = "";//PresenceUtility.PartyId.ToString();
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}
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@ -47,18 +47,19 @@ namespace GamecraftRPC.Engines
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{
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if (entitiesDB == null) return;
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uint count = 0;
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for (uint i = 0; i < CharacterExclusiveGroups.AllCharacters.Length; i++)
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for (uint i = 0; i < CharacterExclusiveGroups.AllCharacters.count; i++)
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{
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count += entitiesDB.Count<RigidBodyEntityStruct>(CharacterExclusiveGroups.AllCharacters[i]);
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}
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#if DEBUG
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GamecraftModdingAPI.Utility.Logging.MetaLog($"Player Count: {count}");
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#endif
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if ((int)count != PresenceUtility.PlayerCount && count > 0)
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{
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PresenceUtility.PlayerCount = (int)count;
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PresenceUtility.Activity.Party.Size.CurrentSize = (int)count;
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PresenceUtility.Activity.Party.Size.MaxSize = (int)count;
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Plugin.SetDiscordActivity(discordRPC, debug: "PlayerCountEngine-updatePlayerCount");
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#if DEBUG
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GamecraftModdingAPI.Utility.Logging.MetaLog($"Player Count: {count}");
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#endif
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}
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}
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@ -20,26 +20,8 @@ namespace GamecraftRPC.Events
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public static void OnAdd(Discord.Discord discordRPC)
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{
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PresenceUtility.LastGameStart = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
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LobbyTransaction ltxn = discordRPC.GetLobbyManager().GetLobbyCreateTransaction();
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UserManager um = discordRPC.GetUserManager();
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um.OnCurrentUserUpdate += () =>
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{
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ltxn.SetOwner(um.GetCurrentUser().Id);
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ltxn.SetCapacity((uint)PresenceUtility.LobbySize);
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ltxn.SetType(LobbyType.Private);
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ltxn.SetMetadata("ownerSteamId", Steamworks.SteamClient.SteamId.AccountId.ToString());
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discordRPC.GetLobbyManager().CreateLobby(ltxn,
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(Result result, ref Lobby lobby) =>
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{
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GamecraftModdingAPI.Utility.Logging.LogDebug($"Lobby status: {result}");
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PresenceUtility.LobbyId = lobby.Id;
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PresenceUtility.GameSecret = lobby.Secret;
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});
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};
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Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: PresenceUtility.LastGameStart, partyId: PresenceUtility.PartyId.ToString(), partyCurrentSize: 1, partyMaxSize: PresenceUtility.LobbySize, debug: "GamePresence-OnAdd");
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PresenceUtility.LastGameStart = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
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Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: PresenceUtility.LastGameStart, partyId: PresenceUtility.PartyId.ToString(), partyCurrentSize: 1, partyMaxSize: 1, debug: "GamePresence-OnAdd");
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}
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public GamePresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.GameSwitchedTo, HandlerName)
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@ -32,10 +32,6 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="Facepunch.Steamworks.Win64">
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<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
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</Reference>
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<Reference Include="Rewired_Core">
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<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
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@ -48,249 +44,9 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterInputModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterRendererModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CrashReportingModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DirectorModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DSPGraphModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GameCenterModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GridModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.LocalizationModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PerformanceReportingModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Physics2DModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ProfilerModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ScreenCaptureModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SharedInternalsModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteMaskModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteShapeModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StreamingModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubstanceModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubsystemsModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainPhysicsModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TilemapModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TLSModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UmbraModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UNETModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityAnalyticsModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityConnectModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityTestProtocolModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestTextureModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestWWWModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VehiclesModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VFXModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VideoModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VRModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.WindModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.XRModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
<Reference Include="Accessibility">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Analytics">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
|
||||
|
@ -316,10 +72,6 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ChannelsCommon">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\ChannelsCommon.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\ChannelsCommon.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ClusterToWireConversion.Mock">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
|
||||
|
@ -336,6 +88,10 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Facepunch.Steamworks.Win64">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="FMOD">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
|
||||
|
@ -344,10 +100,18 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
|
||||
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|
||||
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|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.ConsoleBlock">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
|
||||
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|
||||
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|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
|
||||
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|
||||
<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks">
|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
|
||||
|
@ -356,6 +120,10 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
|
||||
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|
||||
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|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\GameCraft.Blocks.ProjectileBlock.dll</HintPath>
|
||||
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|
||||
<Reference Include="Gamecraft.Blocks.TimerBlock">
|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
||||
|
@ -400,6 +168,14 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
|
||||
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||||
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|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
|
||||
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|
||||
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|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
|
||||
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|
||||
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|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
|
||||
|
@ -408,6 +184,10 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
|
||||
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||||
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|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.dll</HintPath>
|
||||
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|
||||
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|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
|
||||
|
@ -448,10 +228,26 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
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||||
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||||
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|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
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||||
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||||
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|
||||
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
|
||||
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||||
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||||
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
|
||||
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||||
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||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
|
||||
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|
||||
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|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftECS.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftECS.dll</HintPath>
|
||||
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||||
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|
||||
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
|
||||
|
@ -632,14 +428,6 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Common_3.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Common_3.dll</HintPath>
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.Internal.dll</HintPath>
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||||
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||||
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
|
||||
|
@ -656,6 +444,10 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
|
||||
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||||
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||||
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Build.SlimPlayerRuntime.dll</HintPath>
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||||
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
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|
@ -776,10 +568,250 @@
|
|||
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="uREPL">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||
|
|
|
@ -89,15 +89,6 @@ namespace GamecraftRPC
|
|||
"SetRichPresence", // command name (used to invoke it in the console)
|
||||
"Set Discord status (experimental)" // command description (displayed when help command is executed)
|
||||
); // this command can also be executed using the Command Computer
|
||||
|
||||
SimpleCustomCommandEngine inviteNGniusCommand = new SimpleCustomCommandEngine(() =>
|
||||
discordRPC.GetActivityManager().SendInvite(106537989684887552, ActivityActionType.Join, "Join the Borg", (res) => { GamecraftModdingAPI.Utility.Logging.LogDebug($"Send invite {res}"); }),
|
||||
"InviteNGnius",
|
||||
"Send a Discord lobby invite to NGnius");
|
||||
SimpleCustomCommandEngine<long> inviteDiscordCommand = new SimpleCustomCommandEngine<long>((id) =>
|
||||
discordRPC.GetActivityManager().SendInvite(id, ActivityActionType.Join, "Join the Borg", (res) => { GamecraftModdingAPI.Utility.Logging.LogDebug($"Send invite {res}"); }),
|
||||
"InviteDiscord",
|
||||
"Send a game invite to a Discord user");
|
||||
SimpleCustomCommandEngine listDiscordUsersCommand = new SimpleCustomCommandEngine(
|
||||
() =>
|
||||
{
|
||||
|
@ -113,8 +104,6 @@ namespace GamecraftRPC
|
|||
|
||||
// register the command so the modding API knows about it
|
||||
CommandManager.AddCommand(rpcCommand);
|
||||
CommandManager.AddCommand(inviteNGniusCommand);
|
||||
CommandManager.AddCommand(inviteDiscordCommand);
|
||||
CommandManager.AddCommand(listDiscordUsersCommand);
|
||||
|
||||
GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(new Engines.PlayerCountEngine(discordRPC));
|
||||
|
|
|
@ -34,10 +34,6 @@ namespace GamecraftRPC
|
|||
|
||||
public static uint PartyId { get => Steamworks.SteamClient.SteamId.AccountId; }
|
||||
|
||||
public static long LobbyId;
|
||||
|
||||
public static int LobbySize = 10;
|
||||
|
||||
public static Relationship[] Users;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue