Add additional development info
This commit is contained in:
parent
8e99ee0b72
commit
8d81295f43
3 changed files with 40 additions and 19 deletions
|
@ -50,6 +50,7 @@ namespace GamecraftRPC
|
|||
|
||||
public static void MenuEnter(object sender, MenuEventArgs data)
|
||||
{
|
||||
if (PresenceUtility.IsConnecting) return;
|
||||
PresenceUtility.LastGameStart = 0;
|
||||
PresenceUtility.Activity.Timestamps.Start = 0;
|
||||
PresenceUtility.Activity.Timestamps.End = 0;
|
||||
|
|
|
@ -36,31 +36,31 @@ namespace GamecraftRPC
|
|||
|
||||
internal static Discord.Discord DiscordRPC;
|
||||
|
||||
// called when Gamecraft shuts down
|
||||
// called when Gamecraft shuts down
|
||||
public void OnApplicationQuit()
|
||||
{
|
||||
// Shutdown this mod
|
||||
if (DiscordRPC != null)
|
||||
{
|
||||
// Shutdown this mod
|
||||
if (DiscordRPC != null)
|
||||
{
|
||||
DiscordRPC.GetActivityManager().ClearActivity((result) => { GamecraftModdingAPI.Utility.Logging.LogDebug($"Cleared status: {result}"); DiscordRPC.Dispose(); });
|
||||
}
|
||||
}
|
||||
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
|
||||
|
||||
// Shutdown the Gamecraft modding API last
|
||||
// Shutdown the Gamecraft modding API last
|
||||
GamecraftModdingAPI.Main.Shutdown();
|
||||
}
|
||||
|
||||
// called when Gamecraft starts up
|
||||
// called when Gamecraft starts up
|
||||
public void OnApplicationStart()
|
||||
{
|
||||
// Initialize the Gamecraft modding API first
|
||||
// Initialize the Gamecraft modding API first
|
||||
GamecraftModdingAPI.Main.Init();
|
||||
|
||||
// detect Wine (maybe?)
|
||||
bool isWineDetected = false;
|
||||
foreach (var key in Microsoft.Win32.Registry.CurrentUser.OpenSubKey("Software").GetSubKeyNames())
|
||||
{
|
||||
if (key == "Wine")
|
||||
if (key == "Wine")
|
||||
{
|
||||
isWineDetected = true;
|
||||
break;
|
||||
|
@ -72,7 +72,7 @@ namespace GamecraftRPC
|
|||
GamecraftModdingAPI.Utility.Logging.MetaLog("\n--------------------------------\n\nIt looks like you may be using Wine/Proton, cool!\nPlease install https://github.com/0e4ef622/wine-discord-ipc-bridge to get this to work.\n\n--------------------------------");
|
||||
}
|
||||
|
||||
// Initialize this mod
|
||||
// Initialize this mod
|
||||
DiscordRPC = new Discord.Discord(CLIENT_ID, (UInt64)Discord.CreateFlags.NoRequireDiscord);
|
||||
DiscordRPC.SetLogHook(LOG_LEVEL, (_, msg) => { GamecraftModdingAPI.Utility.Logging.MetaLog(msg); });
|
||||
//DiscordRPC.GetActivityManager().RegisterSteam(1078000);
|
||||
|
@ -92,7 +92,7 @@ namespace GamecraftRPC
|
|||
Game.Simulate += CallbackUtility.SimulationEnter;
|
||||
Client.EnterMenu += CallbackUtility.MenuEnter;
|
||||
|
||||
GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(new Engines.PlayerCountEngine());
|
||||
GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(new Engines.PlayerCountEngine());
|
||||
|
||||
CommandBuilder.Builder()
|
||||
.Name("JoinDiscord")
|
||||
|
@ -133,18 +133,35 @@ namespace GamecraftRPC
|
|||
.Action(() =>
|
||||
{
|
||||
if (DiscordRPC != null)
|
||||
{
|
||||
Game game = Game.CurrentGame();
|
||||
{
|
||||
Game game = Game.CurrentGame();
|
||||
Client client = new Client();
|
||||
GamecraftModdingAPI.Utility.Logging.CommandLog($"Gamecraft {client.Version}\nUnity {client.UnityVersion}\n{Name} {Version}\nSDK {DiscordRPC.ToString()}\nGame {game.Name}");
|
||||
}
|
||||
else
|
||||
{
|
||||
GamecraftModdingAPI.Utility.Logging.CommandLogError("Discord GameSDK functionality is unavailable. Please make sure Discord is open when launching Gamecraft.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GamecraftModdingAPI.Utility.Logging.CommandLogError("Discord GameSDK functionality is unavailable. Please make sure Discord is open when launching Gamecraft.");
|
||||
}
|
||||
|
||||
})
|
||||
.Build();
|
||||
#if !RELEASE
|
||||
bool alreadyWarned = false;
|
||||
Client.EnterMenu += (_, args) =>
|
||||
{
|
||||
if (alreadyWarned) return;
|
||||
//GamecraftModdingAPI.Utility.Logging.LogDebug($"Displaying {Name} {Version} DEBUG warning");
|
||||
/*
|
||||
RobocraftX.Services.ErrorBuilder.DisplayCustomError(
|
||||
$"THIS IS NOT ACTUALLY AN ERROR! {Name} v{Version} is a pre-release. If you encounter a bug or other issue, please report it to NGnius or Exmods on Discord.",
|
||||
"Discord", () => { UnityEngine.Application.OpenURL("https://discord.exmods.org"); },
|
||||
"Ok!", () => { GamecraftModdingAPI.Utility.Logging.LogDebug($"Dismissed {Name} {Version} DEBUG warning"); }
|
||||
);
|
||||
*/
|
||||
RobocraftX.Services.ErrorBuilder.DisplayWarning($"{Name} v{Version} is a pre-release. If you encounter a bug or other issue, please report it to NGnius or Exmods on Discord.");
|
||||
alreadyWarned = true;
|
||||
};
|
||||
#endif
|
||||
|
||||
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
# GamecraftRPC
|
||||
|
||||
Experimental project for Discord Rich Presence in Gamecraft.
|
||||
This currently only works in native environments (eg this does not work with Wine/Proton) although I'm sure someone can find a way to fix that'.
|
||||
This currently only works in native environments (eg this does not work with Wine/Proton) although I'm sure someone can find a way to fix that.
|
||||
|
||||
## Dev environment Setup
|
||||
|
||||
|
@ -19,6 +19,9 @@ For any mod to work, you will have to patch your game with [GCIPA](https://git.e
|
|||
This project also requires the [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI) library to be installed (in `ref/Plugins/GamecraftModdingAPI.dll`).
|
||||
[Direct link to install guide](https://www.exmods.org/guides/install.html).
|
||||
|
||||
For rich presence functionality, files in lib/x86_64 of Discord's [GameSDK](https://discord.com/developers/docs/game-sdk/sdk-starter-guide) must be copied to ref/Gamecraft_Data/Plugins.
|
||||
The GameSDK csharp folder is already included in the git repo.
|
||||
|
||||
## Building
|
||||
|
||||
After you've completed the setup, open the solution file `GamecraftRPC.sln` in your prefered C# .NET/Mono development environment.
|
||||
|
|
Loading…
Add table
Reference in a new issue