29 lines
1,010 B
C#
29 lines
1,010 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GamecraftModdingAPI.Events;
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using Svelto.ECS;
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using RobocraftX.Common;
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namespace GamecraftRPC.Events
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{
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class SimulatePresenceHandler : SimpleEventHandlerEngine
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{
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public static readonly string HandlerName = "GamecraftRPCSimulatePresenceEventHandler";
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//private Discord.Discord discordRPC = null;
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public static void OnAdd(Discord.Discord discordRPC)
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{
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Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Playing {GameMode.SaveGameDetails.Name}", start: PresenceUtility.LastGameStart, matchSecret: PresenceUtility.GameSecret, joinSecret: PresenceUtility.GameSecret);
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}
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public SimulatePresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.SimulationSwitchedTo, HandlerName)
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{
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//this.discordRPC = _discordRPC;
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}
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}
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}
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