Update to Harmony v2
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parent
2bae14c46b
commit
96e7a01087
6 changed files with 18 additions and 12 deletions
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Version>0.1.0.0</Version>
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<Version>0.2.1</Version>
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<Authors>Exmods</Authors>
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<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
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<PackageProjectUrl>https://git.exmods.org/SnakesOnAGame/GamecraftScripting</PackageProjectUrl>
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@ -11,9 +11,9 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="IronPython" Version="2.7.9" />
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<PackageReference Include="IronPython.StdLib" Version="2.7.9" />
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<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
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<PackageReference Include="IronPython" Version="2.7.10" />
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<PackageReference Include="IronPython.StdLib" Version="2.7.10" />
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<PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
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</ItemGroup>
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<!--Start Dependencies-->
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@ -795,6 +795,12 @@
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<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="GamecraftModdingAPI">
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<HintPath>..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="GamecraftModdingAPI">
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<HintPath>..\..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<!--End Dependencies-->
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@ -9,7 +9,7 @@ using IllusionPlugin;
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using UnityEngine;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Commands;
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using Harmony;
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using HarmonyLib;
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namespace GamecraftScripting
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{
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@ -18,10 +18,10 @@ namespace GamecraftScripting
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public string[] Filter { get; } = new string[] { "Gamecraft" };
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public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
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public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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private HarmonyInstance harmony = null;
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private Harmony harmony = null;
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public void OnApplicationQuit()
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{
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@ -35,7 +35,7 @@ namespace GamecraftScripting
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{
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Main.Init();
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var currentAssembly = Assembly.GetExecutingAssembly();
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harmony = HarmonyInstance.Create(currentAssembly.GetName().Name);
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harmony = new Harmony(currentAssembly.GetName().Name);
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harmony.PatchAll(currentAssembly);
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// register development commands
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#if DEBUG
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@ -1,7 +1,7 @@
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using System;
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using System.Text;
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using System.Reflection;
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using Harmony;
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using HarmonyLib;
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using RobocraftX.Common;
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using Svelto.DataStructures;
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using Svelto.ECS;
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@ -1,5 +1,5 @@
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using System;
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using Harmony;
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using HarmonyLib;
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using RobocraftX.SaveAndLoad;
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using Svelto.ECS;
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namespace GamecraftScripting.Serialization
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@ -1,7 +1,7 @@
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using System;
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using System.Text;
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using System.Reflection;
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using Harmony;
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using HarmonyLib;
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using RobocraftX.Common;
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using RobocraftX.SaveAndLoad;
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using Svelto.DataStructures;
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@ -1,6 +1,6 @@
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using System;
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using System.Reflection;
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using Harmony;
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using HarmonyLib;
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using Svelto.ECS;
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using Svelto.ECS.Serialization;
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using GamecraftModdingAPI.Utility;
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