Update to GamecraftModdingAPI v1.0
This commit is contained in:
parent
ff64700784
commit
0cca5543c7
2 changed files with 24 additions and 16 deletions
|
@ -11,7 +11,11 @@
|
|||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
|
||||
<PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--Start Dependencies-->
|
||||
|
@ -364,6 +368,14 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.CharacterVulnerability">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.CharacterVulnerabilityGui">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Effects">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
|
||||
|
@ -392,6 +404,10 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.WorldSpaceGuis">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Tweaks">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
|
||||
|
@ -780,7 +796,6 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
</ItemGroup>
|
||||
<!--End Dependencies-->
|
||||
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
using System.Reflection;
|
||||
|
||||
using IllusionPlugin;
|
||||
// using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Commands;
|
||||
//using GamecraftModdingAPI;
|
||||
|
||||
namespace HelloModdingWorld
|
||||
{
|
||||
|
@ -14,8 +13,6 @@ namespace HelloModdingWorld
|
|||
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.0.1 by default
|
||||
// To change the version, change <Version>0.0.1</Version> in HelloModdingWorld.csproj
|
||||
|
||||
private static readonly string helloWorldCommandName = "HelloWorld"; // command name
|
||||
|
||||
// called when Gamecraft shuts down
|
||||
public void OnApplicationQuit()
|
||||
{
|
||||
|
@ -34,18 +31,14 @@ namespace HelloModdingWorld
|
|||
// check out the modding API docs here: https://mod.exmods.org/
|
||||
|
||||
// Initialize this mod
|
||||
// create SimpleCustomCommandEngine
|
||||
// create HelloWorld command
|
||||
// this writes "Hello modding world!" when you execute it in Gamecraft's console
|
||||
// (use the forward-slash key '/' to open the console in Gamecraft when in a game)
|
||||
SimpleCustomCommandEngine helloWorldCommand = new SimpleCustomCommandEngine(
|
||||
() => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); }, // command action
|
||||
// also try using CommandLogWarning or CommandLogError instead of CommandLog
|
||||
helloWorldCommandName, // command name (used to invoke it in the console)
|
||||
"Says Hello modding world!" // command description (displayed when help command is executed)
|
||||
); // this command can also be executed using the Command Computer
|
||||
|
||||
// register the command so the modding API knows about it
|
||||
CommandManager.AddCommand(helloWorldCommand);
|
||||
GamecraftModdingAPI.Commands.CommandBuilder.Builder()
|
||||
.Name("HelloWorld") // command name (used to invoke it in the console)
|
||||
.Description("Says Hello modding world!") // command description (displayed in help and hint toolbar)
|
||||
.Action(() => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); })
|
||||
.Build(); // construct and automatically register the command so the modding API knows about it
|
||||
|
||||
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue