Update for GCIPA v4.0 and Gamecraft v2020.08.21.09.46
This commit is contained in:
parent
eaaff58896
commit
35ccda969a
2 changed files with 183 additions and 75 deletions
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@ -32,30 +32,6 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
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</Reference>
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<Reference Include="JWT">
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<HintPath>..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Burst.Unsafe">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="Rewired_Core">
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<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
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</Reference>
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<Reference Include="Rewired_Windows">
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<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
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</Reference>
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<Reference Include="mscorlib">
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<HintPath>..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
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</Reference>
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<Reference Include="Accessibility">
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<HintPath>..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
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</Reference>
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<Reference Include="Analytics">
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<HintPath>..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
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@ -72,22 +48,26 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
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</Reference>
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<Reference Include="BlockEntityFactory">
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<HintPath>..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
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</Reference>
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<Reference Include="Blocks.HUDFeedbackBlocks">
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<HintPath>..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
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</Reference>
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<Reference Include="ClusterToWireConversion.Mock">
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<HintPath>..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
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</Reference>
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<Reference Include="CommandLine">
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<HintPath>..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
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</Reference>
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<Reference Include="CommandLineCompositionRoot">
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<HintPath>..\ref\Gamecraft_Data\Managed\CommandLineCompositionRoot.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLineCompositionRoot.dll</HintPath>
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</Reference>
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<Reference Include="ConsoleBlockComposotionRoot">
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<HintPath>..\ref\Gamecraft_Data\Managed\ConsoleBlockComposotionRoot.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\ConsoleBlockComposotionRoot.dll</HintPath>
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</Reference>
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<Reference Include="ConsoleCommand">
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<HintPath>..\ref\Gamecraft_Data\Managed\ConsoleCommand.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\ConsoleCommand.dll</HintPath>
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</Reference>
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<Reference Include="DataLoader">
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<HintPath>..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
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@ -96,10 +76,6 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
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</Reference>
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<Reference Include="Facepunch.Steamworks.Win64">
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<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
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</Reference>
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<Reference Include="FMOD">
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<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
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@ -112,6 +88,14 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.BlockCompositionRoot">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.BlockCompositionRoot.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.BlockCompositionRoot.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.BlockEntityFactory">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.BlockEntityFactory.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.BlockEntityFactory.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.ConsoleBlock">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
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@ -120,6 +104,10 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.DestructionBlocks">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DestructionBlocks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DestructionBlocks.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
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@ -132,10 +120,18 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\GameCraft.Blocks.ProjectileBlock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\GameCraft.Blocks.ProjectileBlock.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.TextBlock.CompositionRoot">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TextBlock.CompositionRoot.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TextBlock.CompositionRoot.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.TimerBlock">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.BlocksEntityDescriptors">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.BlocksEntityDescriptors.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.BlocksEntityDescriptors.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.CharacterVulnerability">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
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@ -144,10 +140,22 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Damage">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Damage.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Damage.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Effects">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.ExplosionFragments">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.ExplosionFragments.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.ExplosionFragments.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.GraphicsSettings">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GraphicsSettings.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GraphicsSettings.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.GUI.ConsoleBlock">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
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@ -176,6 +184,14 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.InventoryTimeRunning">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.InventoryTimeRunning.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.InventoryTimeRunning.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.JointBlocks">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.JointBlocks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.JointBlocks.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Music">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.PickupBlck">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PickupBlck.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PickupBlck.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.PickupsCommon">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PickupsCommon.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PickupsCommon.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.PopupMessage">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PopupMessage.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PopupMessage.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Projectiles">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Tweaks">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.VisualEffects.Decals">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.Decals.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.Decals.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.VisualEffects">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.dll</HintPath>
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@ -200,10 +236,6 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Wires.Input">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Wires.Mockup">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
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</Reference>
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<Reference Include="netstandard">
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<HintPath>..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="Novell.Directory.Ldap">
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<HintPath>..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
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</Reference>
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<Reference Include="RCX.ScreenshotTaker">
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<HintPath>..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
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@ -428,6 +448,14 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
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</Reference>
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<Reference Include="SpawningPointCompositionRoot">
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<HintPath>..\ref\Gamecraft_Data\Managed\SpawningPointCompositionRoot.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\SpawningPointCompositionRoot.dll</HintPath>
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</Reference>
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<Reference Include="SpecializedDescriptors">
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<HintPath>..\ref\Gamecraft_Data\Managed\SpecializedDescriptors.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\SpecializedDescriptors.dll</HintPath>
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</Reference>
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<Reference Include="StringFormatter">
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<HintPath>..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
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</Reference>
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<Reference Include="UltimateDecals">
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<HintPath>..\ref\Gamecraft_Data\Managed\UltimateDecals.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UltimateDecals.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Addressables">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Animation.Curves">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.Curves.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.Curves.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Animation.Curves.Hybrid">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.Curves.Hybrid.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.Curves.Hybrid.dll</HintPath>
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<Reference Include="Unity.Animation.DefaultGraphPipeline">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.DefaultGraphPipeline.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.DefaultGraphPipeline.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Animation.DefaultGraphPipeline.Hybrid">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.DefaultGraphPipeline.Hybrid.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.DefaultGraphPipeline.Hybrid.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Animation">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Animation.Graph">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.Graph.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.Graph.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Animation.Hybrid">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.Hybrid.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.Hybrid.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Build.SlimPlayerRuntime">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Build.SlimPlayerRuntime.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Build.SlimPlayerRuntime.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
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</Reference>
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<Reference Include="Unity.DataFlowGraph">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.DataFlowGraph.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.DataFlowGraph.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Deformations">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
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</Reference>
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<Reference Include="Unity.MemoryProfiler">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.MemoryProfiler.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.MemoryProfiler.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Physics">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualEffectGraph.Runtime">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.VisualEffectGraph.Runtime.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.VisualEffectGraph.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="uREPL">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VisualProfiler">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Accessibility">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Facepunch.Steamworks.Win64">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="JWT">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Novell.Directory.Ldap">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Rewired_Core">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Rewired_Windows">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
|
@ -744,10 +868,6 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
|
@ -820,14 +940,6 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="uREPL">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VisualProfiler">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!--End Dependencies-->
|
||||
|
||||
|
|
|
@ -5,16 +5,16 @@ using IllusionPlugin;
|
|||
|
||||
namespace HelloModdingWorld
|
||||
{
|
||||
public class MyPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
|
||||
public class MyPlugin : IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
|
||||
{
|
||||
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // HelloModdingWorld by default
|
||||
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // HelloModdingWorld by default
|
||||
// To change the name, change the project's name
|
||||
|
||||
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.0.1 by default
|
||||
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.0.1 by default
|
||||
// To change the version, change <Version>0.0.1</Version> in HelloModdingWorld.csproj
|
||||
|
||||
// called when Gamecraft shuts down
|
||||
public void OnApplicationQuit()
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
// Shutdown this mod
|
||||
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
|
||||
|
@ -24,7 +24,7 @@ namespace HelloModdingWorld
|
|||
}
|
||||
|
||||
// called when Gamecraft starts up
|
||||
public void OnApplicationStart()
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
// Initialize the Gamecraft modding API first
|
||||
GamecraftModdingAPI.Main.Init();
|
||||
|
@ -45,12 +45,8 @@ namespace HelloModdingWorld
|
|||
|
||||
// unused methods
|
||||
|
||||
public void OnFixedUpdate() { } // called once per physics update
|
||||
public override void OnFixedUpdate() { } // called once per physics update
|
||||
|
||||
public void OnLevelWasInitialized(int level) { } // called after a level is initialized
|
||||
|
||||
public void OnLevelWasLoaded(int level) { } // called after a level is loaded
|
||||
|
||||
public void OnUpdate() { } // called once per rendered frame (frame update)
|
||||
public override void OnUpdate() { } // called once per rendered frame (frame update)
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue