Update README to no longer have no-api branch and remove mentions of Gamecraft
This commit is contained in:
parent
3b49d60650
commit
4d49a0c5b8
1 changed files with 11 additions and 8 deletions
19
README.md
19
README.md
|
@ -1,23 +1,25 @@
|
|||
# HelloModdingWorld
|
||||
|
||||
Shell project for Gamecraft mods.
|
||||
Shell project for Techblox mods.
|
||||
Use this as a quick-start project structure for your own mods, or to learn how modding works.
|
||||
|
||||
## Setup
|
||||
|
||||
This project requires most of Gamecraft's `.dll` files to function correctly.
|
||||
Most, but not all, of these files are stored in Gamecraft's `Gamecraft_Data\Managed` folder.
|
||||
This project requires most of Techblox's `.dll` files to function correctly.
|
||||
Most, but not all, of these files are stored in Techblox's `Techblox_Data/Managed` folder.
|
||||
The project is pre-configured to look in a folder called ref in the solution's main directory or one level up from that.
|
||||
|
||||
You can make sure HelloModdingWorld can find all of `.dll` files it needs by copying your Gamecraft folder here and renaming it to `ref`, but you'll have to re-copy it after every Gamecraft update.
|
||||
You can also create a symbolic link (look it up) to your Gamecraft install folder named `ref` in this folder to avoid having to re-copy files.
|
||||
You can make sure HelloModdingWorld can find all of `.dll` files it needs by copying your Techblox folder here and renaming it to `ref`, but you'll have to re-copy it after every Techblox update.
|
||||
You can also create a symbolic link (look it up) to your Techblox install folder named `ref` in this folder to avoid having to re-copy files.
|
||||
|
||||
For any mod to work, you will have to patch your game with [GCIPA](https://git.exmods.org/modtainers/GCIPA).
|
||||
[Direct link to install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install).
|
||||
!!Download a release from git.exmods.org not github.com!!
|
||||
|
||||
This project also requires the [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI) library to be installed (in `ref/Plugins/GamecraftModdingAPI.dll`).
|
||||
[Direct link to install guide](https://www.exmods.org/guides/install.html).
|
||||
[Direct link to install guide](https://www.exmods.org/guides/install.html).
|
||||
|
||||
If you don't want to use the standard modding API,
|
||||
you can remove the dependency by removing `<Reference Include="GamecraftModdingAPI"> ... </Reference>` in `HelloModdingWorld.csproj` and removing all mentions in `MyPlugin.cs`.
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -25,8 +27,9 @@ After you've completed the setup, open the solution file `HelloModdingWorld.sln`
|
|||
I'd recommend Visual Studio Community Edition or JetBrains Rider for Windows and Monodevelop for Linux.
|
||||
|
||||
If you've successfully completed setup, you should be able to build the HelloModdingWorld project without errors.
|
||||
The build configuration should be automatically imported from the project's files.
|
||||
If it doesn't work and you can't figure out why, ask for help on [our Discord server](https://discord.gg/xjnFxQV).
|
||||
|
||||
## Installation
|
||||
|
||||
To install the HelloModdingWorld mod, copy the build's `HelloModdingWorld.dll` into the `Plugins` folder in Gamecraft's main folder.
|
||||
To install the HelloModdingWorld mod, copy the build's `HelloModdingWorld.dll` into the `Plugins` folder in Techblox's main folder.
|
||||
|
|
Loading…
Add table
Reference in a new issue