diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..a1dff74
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,348 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- Backup*.rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# references
+ref
+
+# doxygen docs
+doxygen/**
+**.bak
+dox.log
diff --git a/HelloModdingWorld.sln b/HelloModdingWorld.sln
new file mode 100644
index 0000000..53b74f0
--- /dev/null
+++ b/HelloModdingWorld.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.29609.76
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloModdingWorld", "HelloModdingWorld\HelloModdingWorld.csproj", "{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {588EB8B7-9ADA-4723-BAC9-04B676A88771}
+ EndGlobalSection
+EndGlobal
diff --git a/HelloModdingWorld/HelloModdingWorld.csproj b/HelloModdingWorld/HelloModdingWorld.csproj
new file mode 100644
index 0000000..0430e52
--- /dev/null
+++ b/HelloModdingWorld/HelloModdingWorld.csproj
@@ -0,0 +1,727 @@
+
+
+
+ net472
+ true
+ 0.0.1
+ Me
+ MIT
+ https://git.exmods.org/modtainers/HelloModdingWorld
+ en-CA
+
+
+
+
+
+
+
+
+
+ ..\ref\Plugins\GamecraftModdingAPI.dll
+..\..\ref\Plugins\GamecraftModdingAPI.dll
+
+
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+..\..\ref\Gamecraft_Data\Managed\IllusionInjector.dll
+
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+
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+
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+
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+
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+
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+
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+
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+
+ ..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.Physics.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.Properties.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Properties.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll
+..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.FileSystemHttpModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.FileSystemHttpModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll
+..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\uREPL.dll
+..\..\ref\Gamecraft_Data\Managed\uREPL.dll
+
+
+ ..\ref\Gamecraft_Data\Managed\VisualProfiler.dll
+..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll
+
+
+
+
+
+
diff --git a/HelloModdingWorld/MyPlugin.cs b/HelloModdingWorld/MyPlugin.cs
new file mode 100644
index 0000000..57bc909
--- /dev/null
+++ b/HelloModdingWorld/MyPlugin.cs
@@ -0,0 +1,63 @@
+using System.Reflection;
+
+using IllusionPlugin;
+// using GamecraftModdingAPI;
+using GamecraftModdingAPI.Commands;
+
+namespace HelloModdingWorld
+{
+ public class MyPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
+ {
+ public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // HelloModdingWorld by default
+ // To change the name, change the project's name
+
+ public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.0.1 by default
+ // To change the version, change 0.0.1 in HelloModdingWorld.csproj
+
+ private static readonly string helloWorldCommandName = "HelloWorld"; // command name
+
+ // called when Gamecraft shuts down
+ public void OnApplicationQuit()
+ {
+ // Shutdown this mod
+ GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
+
+ // Shutdown the Gamecraft modding API last
+ GamecraftModdingAPI.Main.Shutdown();
+ }
+
+ // called when Gamecraft starts up
+ public void OnApplicationStart()
+ {
+ // Initialize the Gamecraft modding API first
+ GamecraftModdingAPI.Main.Init();
+ // check out the modding API docs here: https://mod.exmods.org/
+
+ // Initialize this mod
+ // create SimpleCustomCommandEngine
+ // this writes "Hello modding world!" when you execute it in Gamecraft's console
+ // (use the forward-slash key '/' to open the console in Gamecraft when in a game)
+ SimpleCustomCommandEngine helloWorldCommand = new SimpleCustomCommandEngine(
+ () => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); }, // command action
+ // also try using CommandLogWarning or CommandLogError instead of CommandLog
+ helloWorldCommandName, // command name (used to invoke it in the console)
+ "Says Hello modding world!" // command description (displayed when help command is executed)
+ ); // this command can also be executed using the Command Computer
+
+ // register the command so the modding API knows about it
+ CommandManager.AddCommand(helloWorldCommand);
+
+ GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
+ }
+
+ // unused methods
+
+ public void OnFixedUpdate() { } // called once per physics update
+
+ public void OnLevelWasInitialized(int level) { } // called after a level is initialized
+
+ public void OnLevelWasLoaded(int level) { } // called after a level is loaded
+
+ public void OnUpdate() { } // called once per rendered frame (frame update)
+ }
+}
\ No newline at end of file