Switch debug log to log call that actually prints to log (MetaLog)
This commit is contained in:
parent
d76a93577f
commit
eaaff58896
1 changed files with 2 additions and 2 deletions
|
@ -40,7 +40,7 @@ namespace HelloModdingWorld
|
||||||
.Action(() => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); })
|
.Action(() => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); })
|
||||||
.Build(); // construct and automatically register the command so the modding API knows about it
|
.Build(); // construct and automatically register the command so the modding API knows about it
|
||||||
|
|
||||||
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
|
GamecraftModdingAPI.Utility.Logging.MetaLog($"{Name} has started up");
|
||||||
}
|
}
|
||||||
|
|
||||||
// unused methods
|
// unused methods
|
||||||
|
@ -53,4 +53,4 @@ namespace HelloModdingWorld
|
||||||
|
|
||||||
public void OnUpdate() { } // called once per rendered frame (frame update)
|
public void OnUpdate() { } // called once per rendered frame (frame update)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue