TechbloxModdingAPI/TechbloxModdingAPI/App/GameGameEngine.cs
NorbiPeti 2a1782cd82 Start updating to 2021.12.14.17.00
A bunch of errors still
2021-12-15 03:46:38 +01:00

150 lines
4.5 KiB
C#

using System.Collections.Generic;
using RobocraftX.Common;
using RobocraftX.Schedulers;
using RobocraftX.SimulationModeState;
using Svelto.ECS;
using Svelto.Tasks;
using Svelto.Tasks.Lean;
using RobocraftX.Blocks;
using RobocraftX.Common.Loading;
using RobocraftX.ScreenshotTaker;
using Techblox.Environment.Transition;
using Techblox.GameSelection;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.App
{
public class GameGameEngine : IApiEngine, IReactOnAddAndRemove<LoadingActionEntityStruct>
{
public WrappedHandler<GameEventArgs> EnterGame;
public WrappedHandler<GameEventArgs> ExitGame;
public string Name => "TechbloxModdingAPIGameInfoMenuEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
private bool enteredGame;
public void Dispose()
{
ExitGame.Invoke(this, new GameEventArgs { GameName = GetGameData().saveName, GamePath = GetGameData().gameID });
IsInGame = false;
}
public void Ready()
{
enteredGame = true;
}
// game functionality
public bool IsInGame
{
get;
private set;
} = false;
public void ExitCurrentGame(bool async = false)
{
if (async)
{
ExitCurrentGameAsync().RunOn(ClientLean.EveryFrameStepRunner_TimeRunningAndStopped);
}
else
{
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
}
public IEnumerator<TaskContract> ExitCurrentGameAsync()
{
/*
while (Lean.EveryFrameStepRunner_RUNS_IN_TIME_STOPPED_AND_RUNNING.isStopping) { yield return Yield.It; }
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToMenu").Invoke(FullGameFields.Instance, new object[0]);*/
yield return Yield.It;
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
public void SaveCurrentGame()
{
ref GameSceneEntityStruct gses = ref entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
gses.LoadAfterSaving = false;
gses.SaveNow = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
public bool IsTimeRunningMode()
{
return TimeRunningModeUtil.IsTimeRunningMode(entitiesDB);
}
public bool IsTimeStoppedMode()
{
return TimeRunningModeUtil.IsTimeStoppedMode(entitiesDB);
}
public void ToggleTimeMode()
{
if (!entitiesDB.FoundInGroups<BlockTagEntityStruct>())
throw new AppStateException("At least one block must exist in the world to enter simulation");
SwitchAnimationUtil.Start(entitiesDB);
}
public EGID[] GetAllBlocksInGame(BlockIDs filter = BlockIDs.Invalid)
{
var allBlocks = entitiesDB.QueryEntities<BlockTagEntityStruct>();
List<EGID> blockEGIDs = new List<EGID>();
foreach (var (blocks, _) in allBlocks)
{
var (buffer, count) = blocks.ToBuffer();
for (int i = 0; i < count; i++)
{
uint dbid;
if (filter == BlockIDs.Invalid)
dbid = (uint)filter;
else
dbid = entitiesDB.QueryEntity<DBEntityStruct>(buffer[i].ID).DBID;
if (dbid == (ulong)filter)
blockEGIDs.Add(buffer[i].ID);
}
}
return blockEGIDs.ToArray();
}
public void EnableScreenshotTaker()
{
ref var local = ref entitiesDB.QueryEntity<ScreenshotModeEntityStruct>(ScreenshotTakerEgids.ScreenshotTaker);
if (local.enabled)
return;
local.enabled = true;
entitiesDB.PublishEntityChange<ScreenshotModeEntityStruct>(ScreenshotTakerEgids.ScreenshotTaker);
}
public GameSelectionComponent GetGameData()
{
return entitiesDB.QueryEntity<GameSelectionComponent>(GameSelectionConstants.GameSelectionEGID);
}
public void Add(ref LoadingActionEntityStruct entityComponent, EGID egid)
{
}
public void Remove(ref LoadingActionEntityStruct entityComponent, EGID egid)
{ // Finished loading
if (!enteredGame) return;
EnterGame.Invoke(this, new GameEventArgs { GameName = GetGameData().saveName, GamePath = GetGameData().gameID });
IsInGame = true;
enteredGame = false;
}
}
}