- Added a wrapper class that handles the individual wrapping of event handlers to individually handle exceptions - now it tracks the wrapped event handlers so it can unregister them properly - Fixed an exception that happened when two ECS objects were created with the same EGID - Added support for returning an existing ECS object if it exists instead of always creating a new one - Added a parameter to the entity query extension methods to override the group of the ECS object (could be used for the player properties) |
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.. | ||
AppCallbacksTest.cs | ||
AppEngine.cs | ||
AppExceptions.cs | ||
Client.cs | ||
ClientAlertTest.cs | ||
CurrentGameMode.cs | ||
Game.cs | ||
GameBuildSimEventEngine.cs | ||
GameGameEngine.cs | ||
GameMenuEngine.cs | ||
UserPrompts.cs |