TechbloxModdingAPI/TechbloxModdingAPI/App
NorbiPeti 4bd636b8ed Add wrapped event handler, using the existing ECS object instances
- Added a wrapper class that handles the individual wrapping of event handlers to individually handle exceptions - now it tracks the wrapped event handlers so it can unregister them properly
- Fixed an exception that happened when two ECS objects were created with the same EGID
- Added support for returning an existing ECS object if it exists instead of always creating a new one
- Added a parameter to the entity query extension methods to override the group of the ECS object (could be used for the player properties)
2021-10-08 03:58:01 +02:00
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AppCallbacksTest.cs Rename to TechbloxModdingAPI 2021-05-02 01:08:25 +02:00
AppEngine.cs Add wrapped event handler, using the existing ECS object instances 2021-10-08 03:58:01 +02:00
AppExceptions.cs Renamed all references of Gamecraft to Techblox 2021-05-02 01:56:20 +02:00
Client.cs Add wrapped event handler, using the existing ECS object instances 2021-10-08 03:58:01 +02:00
ClientAlertTest.cs Rename to TechbloxModdingAPI 2021-05-02 01:08:25 +02:00
CurrentGameMode.cs Rename to TechbloxModdingAPI 2021-05-02 01:08:25 +02:00
Game.cs Add wrapped event handler, using the existing ECS object instances 2021-10-08 03:58:01 +02:00
GameBuildSimEventEngine.cs Add wrapped event handler, using the existing ECS object instances 2021-10-08 03:58:01 +02:00
GameGameEngine.cs Add wrapped event handler, using the existing ECS object instances 2021-10-08 03:58:01 +02:00
GameMenuEngine.cs Update to Techblox 2021.09.27.15.17 2021-10-02 00:01:47 +02:00
UserPrompts.cs Rename to TechbloxModdingAPI 2021-05-02 01:08:25 +02:00