Create criteria handling functionality
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2 changed files with 227 additions and 1 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -16,7 +16,7 @@
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go.sum
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# build binary
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leadercraft-s
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leadercraft-c
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# sqlite default db
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test.sqlite
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226
main.go
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226
main.go
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// NGnius 2020-02-27
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package main
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import (
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"bytes"
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"encoding/json"
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"flag"
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"fmt"
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"io/ioutil"
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"net/http"
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"os"
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"os/signal"
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"path/filepath"
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"strconv"
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)
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const (
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defaultPassword = ""
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defaultEntryURL = "http://localhost:1337/record"
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defaultPort = "9000"
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defaultDir = "criterias"
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defaultCriteriaJson = "criteria.json"
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)
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var (
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// cli params
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password string
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entryURL string
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port string
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dir string
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// internal
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handler http.Handler
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server *http.Server
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client *http.Client
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isClosing bool
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referenceCriteria map[string]Criteria
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)
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// json structs
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// NewEntryJSON a new entry to be saved to a leaderboard
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type NewEntryJSON struct { // from leadercraft-s
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Score int64
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PlayerID int64
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BoardID int64
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Password string
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}
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// Criteria a set of values that must be met
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type Criteria struct {
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Location [2][3]float64 // (min coords (x,y,z), max coords (x,y,z))
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Time int64 // time since start of game (seconds)
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GameID int64 // game/board id in leadercraft-s and in Gamecraft (workshop ID?)
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PlayerID int64 // player id in leadercraft-s and in Gamecraft (steam ID)
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Coefficient float64 // coefficient for calculating the score
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Complete bool // game has been completed
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Points int64 // points scored in game
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ScoreMode string // score calculation mode
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}
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func (c *Criteria) Meets(c2 *Criteria) bool {
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meets := false
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if c2.Location[0][0] != 0.0 && c2.Location[0][1] != 0.0 && c2.Location[0][2] != 0.0 &&
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c2.Location[1][0] != 0.0 && c2.Location[1][1] != 0.0 && c2.Location[1][2] != 0.0 {
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// criteria is location-based
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meets = c.Location[0][0] >= c2.Location[0][0] && c.Location[0][1] >= c2.Location[0][1] && c.Location[0][2] >= c2.Location[0][2]
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meets = meets && c.Location[1][0] <= c2.Location[1][0] && c.Location[1][1] <= c2.Location[1][1] && c.Location[1][2] <= c2.Location[1][2]
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return meets
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}
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if c2.Complete {
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return c.Complete && (c.Points >= c2.Points)
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}
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return meets
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}
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func (c *Criteria) Score(c2 *Criteria) int64 {
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if c2.ScoreMode == "time" {
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return int64(c2.Coefficient / float64(c.Time))
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}
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if c2.ScoreMode == "points" {
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return int64(c2.Coefficient * float64(c.Points))
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}
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return 0
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}
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func init() {
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flag.StringVar(&password, "entry-pwd", defaultPassword, "Password for new entry POST requests")
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flag.StringVar(&entryURL, "url", defaultEntryURL, "URL for new entry POST requests")
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flag.StringVar(&port, "port", defaultPort, "Port to listen on")
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flag.StringVar(&dir, "dir", defaultDir, "Working directory")
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}
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func main() {
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flag.Parse()
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serverMux := http.NewServeMux()
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serverMux.HandleFunc("/criteria", criteriaHandler)
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signalChan := make(chan os.Signal)
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signal.Notify(signalChan, os.Interrupt)
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go func() {
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s := <-signalChan
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fmt.Println("Received terminate signal " + s.String())
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isClosing = true
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server.Close()
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}()
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server = &http.Server{
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Addr: ":" + port,
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Handler: handler,
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}
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client = &http.Client{}
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fmt.Println("Starting on " + server.Addr)
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err := server.ListenAndServe()
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if err != nil && !isClosing {
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fmt.Println(err)
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}
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}
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// criteria POST request handler
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// this also sends a new entry to leadercraft-s when the criteria is met
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func criteriaHandler(w http.ResponseWriter, r *http.Request) {
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// TODO
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if r.Method != "POST" {
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w.WriteHeader(405)
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return
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}
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authHeader := r.Header.Get("Authorization")
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w.Header().Add("Content-Type", "application/json")
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//w.Header().Add("Access-Control-Allow-Origin", "*")
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data, readErr := ioutil.ReadAll(r.Body)
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if readErr != nil {
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// body could not be read properly
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w.WriteHeader(500)
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return
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}
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reqCriteria := &Criteria{}
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unmarshErr := json.Unmarshal(data, reqCriteria)
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if unmarshErr != nil {
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// body could not be interpreted as json
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w.WriteHeader(400)
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return
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}
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// TODO load criteria for game id
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criteriaFilename := filepath.Join(dir, fmt.Sprintf("%d", reqCriteria.GameID)+".json")
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realCriteria := &Criteria{}
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realCriteriaF, openErr := os.Open(criteriaFilename)
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if openErr != nil {
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w.WriteHeader(404)
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return
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}
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realCritData, realCritReadErr := ioutil.ReadAll(realCriteriaF)
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if realCritReadErr != nil {
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w.WriteHeader(404)
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return
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}
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unmarshCritErr := json.Unmarshal(realCritData, realCriteria)
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if unmarshCritErr != nil {
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// criteria file is invalid json
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w.WriteHeader(404)
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return
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}
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if reqCriteria.GameID > 1 {
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f, fileErr := os.Open(filepath.Join(dir, "criteria-"+strconv.Itoa(int(reqCriteria.GameID))+".json"))
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if fileErr != nil {
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// file not found
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w.WriteHeader(404)
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return
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}
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data, readErr = ioutil.ReadAll(f)
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if readErr != nil {
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// file could not be read properly (file doesn't exist?)
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w.WriteHeader(404)
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return
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}
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unmarshErr = json.Unmarshal(data, &realCriteria)
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if unmarshErr != nil {
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// data could not be interpreted as json
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w.WriteHeader(500)
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return
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}
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} else {
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// Game ID cannot exist
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w.WriteHeader(404)
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return
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}
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// TODO check if criteria matches
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if !realCriteria.Meets(reqCriteria) {
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// if criteria does not match, stop
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w.WriteHeader(400)
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return
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}
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// if criteria matches, send new entry to leadercraft-s
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entry := NewEntryJSON{
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Score: realCriteria.Score(reqCriteria),
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PlayerID: reqCriteria.PlayerID,
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BoardID: realCriteria.GameID,
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Password: password,
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}
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echoData, marshErr := json.Marshal(entry)
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if marshErr != nil {
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w.WriteHeader(500)
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return
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}
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echoBody := bytes.NewReader(echoData)
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entryReq, reqErr := http.NewRequest("POST", entryURL, echoBody)
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if reqErr != nil {
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// malformed request parameters
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w.WriteHeader(500)
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return
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}
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entryReq.Header.Add("Authorization", authHeader)
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entryReq.Header.Add("Content-Type", "application/json")
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echoResp, postErr := client.Do(entryReq)
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if postErr != nil {
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// bad communication or malformed request
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w.WriteHeader(500)
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return
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}
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// echo new entry request response to original sender
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w.WriteHeader(echoResp.StatusCode)
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echoRespData, echoReadErr := ioutil.ReadAll(echoResp.Body)
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if echoReadErr != nil {
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// body read error (should never occur)
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return
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}
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w.Write(echoRespData)
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}
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