Upgrade to latest GCIPA
This commit is contained in:
parent
1a03950b4a
commit
ad54fc16fb
1 changed files with 6 additions and 16 deletions
|
@ -7,13 +7,13 @@ using Leadercraft.Server;
|
|||
|
||||
namespace Leadercraft
|
||||
{
|
||||
public class LeadercraftPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
|
||||
public class LeadercraftPlugin : IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
|
||||
{
|
||||
public static float LoopDelay = 0.1f;
|
||||
|
||||
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // mod name
|
||||
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // mod name
|
||||
|
||||
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // mod & assembly version
|
||||
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // mod & assembly version
|
||||
|
||||
internal static LeadercraftApi Api = null;
|
||||
|
||||
|
@ -45,7 +45,7 @@ namespace Leadercraft
|
|||
}
|
||||
|
||||
// called when Gamecraft shuts down
|
||||
public void OnApplicationQuit()
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
// Shutdown this mod
|
||||
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
|
||||
|
@ -55,7 +55,7 @@ namespace Leadercraft
|
|||
}
|
||||
|
||||
// called when Gamecraft starts up
|
||||
public void OnApplicationStart()
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
// Initialize the Gamecraft modding API first
|
||||
GamecraftModdingAPI.Main.Init();
|
||||
|
@ -72,17 +72,7 @@ namespace Leadercraft
|
|||
//Debug();
|
||||
}
|
||||
|
||||
// unused methods
|
||||
|
||||
public void OnFixedUpdate() { } // called once per physics update
|
||||
|
||||
public void OnLevelWasInitialized(int level) { }// called after a level is initialized
|
||||
|
||||
public void OnLevelWasLoaded(int level) { } // called after a level is loaded
|
||||
|
||||
public void OnUpdate() { } // called once per rendered frame (frame update)
|
||||
|
||||
public static void Debug()
|
||||
public static void Debug()
|
||||
{
|
||||
tokenUrl = "http://192.168.122.229:1337/token";
|
||||
criteriaUrl = "http://192.168.122.229:7048/criteria";
|
||||
|
|
Loading…
Add table
Reference in a new issue