2021-08-14 02:26:48 +01:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using ExitGames.Client.Photon;
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using ExitGames.Client.Photon.Chat;
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using HarmonyLib;
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using Svelto.Context;
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namespace CLre_server.Tweaks.Chat
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{
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public class ChatConnectionEngine: API.Engines.ServerEnginePostBuild, IWaitForFrameworkInitialization, IWaitForFrameworkDestruction
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{
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private bool _running = false;
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private ChatClient _chatClient;
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private ChatListener _chatListener;
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public delegate void CommandHandler(Match messageMatch, ChatClient connection, string username);
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private Dictionary<ChatCommandAttribute, CommandHandler> _handlers;
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internal static List<Assembly> _assembliesToCheck = new List<Assembly>(new []{typeof(CLre).Assembly});
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public override void Ready()
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{
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_running = true;
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}
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private IEnumerator connectify()
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{
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LoadHandlers(); // find & load commands
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// wait for login to succeed (it may never)
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while (!ChatHandler.IsAuthenticationReady && _running)
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{
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yield return null;
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}
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// login with authenticated credentials
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// shout-out to however made an identical AuthenticationValues struct in the global namespace
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ExitGames.Client.Photon.Chat.AuthenticationValues auth = new ExitGames.Client.Photon.Chat.AuthenticationValues();
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auth.AuthType = ExitGames.Client.Photon.Chat.CustomAuthenticationType.Custom;
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auth.AddAuthParameter("publicId", ChatHandler.PublicId);
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auth.AddAuthParameter("token", ChatHandler.Token);
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auth.UserId = ChatHandler.PublicId;
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_chatListener= new ChatListener(_handlers);
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_chatClient = new ChatClient(_chatListener, ConnectionProtocol.Udp);
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2021-08-29 18:06:37 +01:00
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_chatListener.ChatClient = _chatClient;
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2021-08-14 02:26:48 +01:00
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_chatClient.Connect(Game.Utilities.CardLifePhotonSettings.PhotonChatAppID, "1.0", auth);
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// run forever (until server shutsdown)
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while (_running)
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{
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_chatClient.Service();
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yield return null;
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}
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}
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public void OnFrameworkInitialized()
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{
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connectify().Run();
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}
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public void OnFrameworkDestroyed()
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{
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_running = false;
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}
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private void LoadHandlers()
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{
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_handlers = new Dictionary<ChatCommandAttribute, CommandHandler>();
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foreach (Assembly asm in _assembliesToCheck.ToArray())
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{
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foreach (Type t in asm.GetTypes())
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{
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foreach (MethodInfo m in t.GetMethods(AccessTools.all))
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{
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ChatCommandAttribute attr = m.GetCustomAttribute<ChatCommandAttribute>();
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if (attr != null)
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{
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// TODO validate that method signature matches that of CommandHandler
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API.Utility.Logging.MetaLog($"{t.FullName}:{m.Name} is handling {attr.Name}");
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_handlers.Add(attr, (CommandHandler) Delegate.CreateDelegate(typeof(CommandHandler), m));
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}
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}
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}
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}
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}
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}
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}
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