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Ryujinx/Ryujinx.HLE/HOS/Services/Audio/HardwareOpusDecoderManager/Decoder.cs

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using Concentus.Structs;
namespace Ryujinx.HLE.HOS.Services.Audio.HardwareOpusDecoderManager
{
class Decoder : IDecoder
{
private readonly OpusDecoder _decoder;
public int SampleRate => _decoder.SampleRate;
public int ChannelsCount => _decoder.NumChannels;
public Decoder(int sampleRate, int channelsCount)
{
_decoder = new OpusDecoder(sampleRate, channelsCount);
}
public int Decode(byte[] inData, int inDataOffset, int len, short[] outPcm, int outPcmOffset, int frameSize)
{
return _decoder.Decode(inData, inDataOffset, len, outPcm, outPcmOffset, frameSize);
}
public void ResetState()
{
_decoder.ResetState();
}
}
}