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Ryujinx/Ryujinx.HLE/HOS/Kernel/Ipc/KServerPort.cs

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using Ryujinx.HLE.HOS.Kernel.Common;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
class KServerPort : KSynchronizationObject
{
private LinkedList<KServerSession> _incomingConnections;
private LinkedList<KLightServerSession> _lightIncomingConnections;
private KPort _parent;
public bool IsLight => _parent.IsLight;
public KServerPort(Horizon system, KPort parent) : base(system)
{
_parent = parent;
_incomingConnections = new LinkedList<KServerSession>();
_lightIncomingConnections = new LinkedList<KLightServerSession>();
}
public void EnqueueIncomingSession(KServerSession session)
{
AcceptIncomingConnection(_incomingConnections, session);
}
public void EnqueueIncomingLightSession(KLightServerSession session)
{
AcceptIncomingConnection(_lightIncomingConnections, session);
}
private void AcceptIncomingConnection<T>(LinkedList<T> list, T session)
{
System.CriticalSection.Enter();
list.AddLast(session);
if (list.Count == 1)
{
Signal();
}
System.CriticalSection.Leave();
}
public KServerSession AcceptIncomingConnection()
{
return AcceptIncomingConnection(_incomingConnections);
}
public KLightServerSession AcceptIncomingLightConnection()
{
return AcceptIncomingConnection(_lightIncomingConnections);
}
private T AcceptIncomingConnection<T>(LinkedList<T> list)
{
T session = default(T);
System.CriticalSection.Enter();
if (list.Count != 0)
{
session = list.First.Value;
list.RemoveFirst();
}
System.CriticalSection.Leave();
return session;
}
public override bool IsSignaled()
{
if (_parent.IsLight)
{
return _lightIncomingConnections.Count != 0;
}
else
{
return _incomingConnections.Count != 0;
}
}
}
}