mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-11 20:56:38 +00:00
119 lines
3.3 KiB
C#
119 lines
3.3 KiB
C#
|
using Avalonia.Controls;
|
||
|
using Avalonia.Controls.Primitives;
|
||
|
using Avalonia.LogicalTree;
|
||
|
using Avalonia.Threading;
|
||
|
using Ryujinx.Input;
|
||
|
using Ryujinx.Input.Assigner;
|
||
|
using System;
|
||
|
using System.Linq;
|
||
|
using System.Threading.Tasks;
|
||
|
|
||
|
namespace Ryujinx.Ava.Ui.Controls
|
||
|
{
|
||
|
internal class ButtonKeyAssigner
|
||
|
{
|
||
|
internal class ButtonAssignedEventArgs : EventArgs
|
||
|
{
|
||
|
public ToggleButton Button { get; }
|
||
|
public bool IsAssigned { get; }
|
||
|
|
||
|
public ButtonAssignedEventArgs(ToggleButton button, bool isAssigned)
|
||
|
{
|
||
|
Button = button;
|
||
|
IsAssigned = isAssigned;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public ToggleButton ToggledButton { get; set; }
|
||
|
|
||
|
private bool _isWaitingForInput;
|
||
|
private bool _shouldUnbind;
|
||
|
public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned;
|
||
|
|
||
|
public ButtonKeyAssigner(ToggleButton toggleButton)
|
||
|
{
|
||
|
ToggledButton = toggleButton;
|
||
|
}
|
||
|
|
||
|
public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null)
|
||
|
{
|
||
|
Dispatcher.UIThread.Post(() =>
|
||
|
{
|
||
|
ToggledButton.IsChecked = true;
|
||
|
});
|
||
|
|
||
|
if (_isWaitingForInput)
|
||
|
{
|
||
|
Dispatcher.UIThread.Post(() =>
|
||
|
{
|
||
|
Cancel();
|
||
|
});
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
_isWaitingForInput = true;
|
||
|
|
||
|
assigner.Initialize();
|
||
|
|
||
|
await Task.Run(async () =>
|
||
|
{
|
||
|
while (true)
|
||
|
{
|
||
|
if (!_isWaitingForInput)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
await Task.Delay(10);
|
||
|
|
||
|
assigner.ReadInput();
|
||
|
|
||
|
if (assigner.HasAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape)))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
|
||
|
await Dispatcher.UIThread.InvokeAsync(() =>
|
||
|
{
|
||
|
string pressedButton = assigner.GetPressedButton();
|
||
|
|
||
|
if (_shouldUnbind)
|
||
|
{
|
||
|
SetButtonText(ToggledButton, "Unbound");
|
||
|
}
|
||
|
else if (pressedButton != "")
|
||
|
{
|
||
|
SetButtonText(ToggledButton, pressedButton);
|
||
|
}
|
||
|
|
||
|
_shouldUnbind = false;
|
||
|
_isWaitingForInput = false;
|
||
|
|
||
|
ToggledButton.IsChecked = false;
|
||
|
|
||
|
ButtonAssigned?.Invoke(this, new ButtonAssignedEventArgs(ToggledButton, pressedButton != null));
|
||
|
|
||
|
static void SetButtonText(ToggleButton button, string text)
|
||
|
{
|
||
|
ILogical textBlock = button.GetLogicalDescendants().First(x => x is TextBlock);
|
||
|
|
||
|
if (textBlock != null && textBlock is TextBlock block)
|
||
|
{
|
||
|
block.Text = text;
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
public void Cancel(bool shouldUnbind = false)
|
||
|
{
|
||
|
_isWaitingForInput = false;
|
||
|
ToggledButton.IsChecked = false;
|
||
|
_shouldUnbind = shouldUnbind;
|
||
|
}
|
||
|
}
|
||
|
}
|