2018-09-08 18:51:50 +01:00
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using Ryujinx.Graphics.Memory;
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2018-04-08 20:17:35 +01:00
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2018-12-03 02:38:47 +00:00
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namespace Ryujinx.Graphics.Graphics3d
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2018-04-08 20:17:35 +01:00
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{
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2018-11-17 04:01:31 +00:00
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class NvGpuFifo
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2018-04-08 20:17:35 +01:00
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{
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private const int MacrosCount = 0x80;
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private const int MacroIndexMask = MacrosCount - 1;
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2018-06-18 05:32:11 +01:00
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//Note: The size of the macro memory is unknown, we just make
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//a guess here and use 256kb as the size. Increase if needed.
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private const int MmeWords = 256 * 256;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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private NvGpu Gpu;
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2018-04-08 20:17:35 +01:00
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private NvGpuEngine[] SubChannels;
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private struct CachedMacro
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{
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2018-06-18 05:32:11 +01:00
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public int Position { get; private set; }
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2018-04-08 20:17:35 +01:00
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2018-11-17 04:01:31 +00:00
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private bool ExecutionPending;
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private int Argument;
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2018-04-08 20:17:35 +01:00
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private MacroInterpreter Interpreter;
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2018-06-18 05:32:11 +01:00
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public CachedMacro(NvGpuFifo PFifo, INvGpuEngine Engine, int Position)
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2018-04-08 20:17:35 +01:00
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{
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this.Position = Position;
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2018-11-17 04:01:31 +00:00
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ExecutionPending = false;
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Argument = 0;
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2018-04-08 20:17:35 +01:00
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Interpreter = new MacroInterpreter(PFifo, Engine);
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}
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2018-11-17 04:01:31 +00:00
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public void StartExecution(int Argument)
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{
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2018-11-17 04:01:31 +00:00
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this.Argument = Argument;
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ExecutionPending = true;
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}
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public void Execute(NvGpuVmm Vmm, int[] Mme)
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{
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if (ExecutionPending)
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{
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ExecutionPending = false;
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Interpreter?.Execute(Vmm, Mme, Position, Argument);
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}
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2018-04-08 20:17:35 +01:00
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}
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public void PushArgument(int Argument)
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{
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Interpreter?.Fifo.Enqueue(Argument);
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2018-04-08 20:17:35 +01:00
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}
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}
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2018-06-18 05:32:11 +01:00
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private int CurrMacroPosition;
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private int CurrMacroBindIndex;
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2018-04-08 20:17:35 +01:00
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private CachedMacro[] Macros;
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2018-06-18 05:32:11 +01:00
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private int[] Mme;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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public NvGpuFifo(NvGpu Gpu)
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2018-04-08 20:17:35 +01:00
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{
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this.Gpu = Gpu;
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SubChannels = new NvGpuEngine[8];
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Macros = new CachedMacro[MacrosCount];
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2018-06-18 05:32:11 +01:00
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Mme = new int[MmeWords];
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2018-04-08 20:17:35 +01:00
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}
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2018-11-17 04:01:31 +00:00
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public void CallMethod(NvGpuVmm Vmm, GpuMethodCall MethCall)
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2018-04-08 20:17:35 +01:00
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{
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if ((NvGpuFifoMeth)MethCall.Method == NvGpuFifoMeth.BindChannel)
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2018-04-08 20:17:35 +01:00
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{
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NvGpuEngine Engine = (NvGpuEngine)MethCall.Argument;
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2018-04-08 20:17:35 +01:00
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2018-11-17 04:01:31 +00:00
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SubChannels[MethCall.SubChannel] = Engine;
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2018-09-18 05:30:35 +01:00
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}
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else
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{
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switch (SubChannels[MethCall.SubChannel])
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{
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case NvGpuEngine._2d: Call2dMethod (Vmm, MethCall); break;
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case NvGpuEngine._3d: Call3dMethod (Vmm, MethCall); break;
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case NvGpuEngine.P2mf: CallP2mfMethod(Vmm, MethCall); break;
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case NvGpuEngine.M2mf: CallM2mfMethod(Vmm, MethCall); break;
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2018-09-18 05:30:35 +01:00
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}
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}
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}
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2018-04-08 20:17:35 +01:00
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2018-11-17 04:01:31 +00:00
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private void Call2dMethod(NvGpuVmm Vmm, GpuMethodCall MethCall)
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{
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Gpu.Engine2d.CallMethod(Vmm, MethCall);
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2018-09-18 05:30:35 +01:00
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}
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2018-04-08 20:17:35 +01:00
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2018-11-17 04:01:31 +00:00
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private void Call3dMethod(NvGpuVmm Vmm, GpuMethodCall MethCall)
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2018-09-18 05:30:35 +01:00
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{
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if (MethCall.Method < 0x80)
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2018-09-18 05:30:35 +01:00
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{
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2018-11-17 04:01:31 +00:00
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switch ((NvGpuFifoMeth)MethCall.Method)
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{
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2018-04-08 20:17:35 +01:00
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case NvGpuFifoMeth.SetMacroUploadAddress:
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{
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2018-11-17 04:01:31 +00:00
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CurrMacroPosition = MethCall.Argument;
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2018-04-08 20:17:35 +01:00
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break;
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}
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case NvGpuFifoMeth.SendMacroCodeData:
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{
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2018-11-17 04:01:31 +00:00
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Mme[CurrMacroPosition++] = MethCall.Argument;
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2018-04-08 20:17:35 +01:00
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break;
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}
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case NvGpuFifoMeth.SetMacroBindingIndex:
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{
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2018-11-17 04:01:31 +00:00
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CurrMacroBindIndex = MethCall.Argument;
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2018-04-08 20:17:35 +01:00
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break;
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}
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case NvGpuFifoMeth.BindMacro:
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{
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2018-11-17 04:01:31 +00:00
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int Position = MethCall.Argument;
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2018-04-08 20:17:35 +01:00
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Macros[CurrMacroBindIndex] = new CachedMacro(this, Gpu.Engine3d, Position);
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break;
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}
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2018-11-17 04:01:31 +00:00
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default: CallP2mfMethod(Vmm, MethCall); break;
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2018-04-08 20:17:35 +01:00
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}
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}
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2018-11-17 04:01:31 +00:00
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else if (MethCall.Method < 0xe00)
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2018-04-08 20:17:35 +01:00
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{
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2018-11-17 04:01:31 +00:00
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Gpu.Engine3d.CallMethod(Vmm, MethCall);
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2018-04-08 20:17:35 +01:00
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}
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else
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{
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2018-11-17 04:01:31 +00:00
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int MacroIndex = (MethCall.Method >> 1) & MacroIndexMask;
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2018-04-08 20:17:35 +01:00
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2018-11-17 04:01:31 +00:00
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if ((MethCall.Method & 1) != 0)
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2018-04-08 20:17:35 +01:00
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{
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2018-11-17 04:01:31 +00:00
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Macros[MacroIndex].PushArgument(MethCall.Argument);
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2018-04-08 20:17:35 +01:00
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}
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else
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{
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2018-11-17 04:01:31 +00:00
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Macros[MacroIndex].StartExecution(MethCall.Argument);
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}
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if (MethCall.IsLastCall)
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{
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Macros[MacroIndex].Execute(Vmm, Mme);
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2018-04-08 20:17:35 +01:00
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}
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}
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}
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2018-06-13 14:55:01 +01:00
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2018-11-17 04:01:31 +00:00
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private void CallP2mfMethod(NvGpuVmm Vmm, GpuMethodCall MethCall)
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2018-09-18 05:30:35 +01:00
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{
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2018-11-17 04:01:31 +00:00
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Gpu.EngineP2mf.CallMethod(Vmm, MethCall);
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2018-09-18 05:30:35 +01:00
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}
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2018-11-17 04:01:31 +00:00
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private void CallM2mfMethod(NvGpuVmm Vmm, GpuMethodCall MethCall)
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2018-06-13 14:55:01 +01:00
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{
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2018-11-17 04:01:31 +00:00
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Gpu.EngineM2mf.CallMethod(Vmm, MethCall);
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2018-06-13 14:55:01 +01:00
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}
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2018-04-08 20:17:35 +01:00
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}
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}
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