mirror of
https://github.com/Ryujinx/Ryujinx.git
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334 lines
12 KiB
C#
334 lines
12 KiB
C#
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using ARMeilleure.CodeGen.RegisterAllocators;
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.Translation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
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namespace ARMeilleure.CodeGen.X86
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{
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class PreAllocatorSystemV : PreAllocator
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{
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public static void InsertCallCopies(IntrusiveList<Operation> nodes, Operation node)
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{
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Operand dest = node.Destination;
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List<Operand> sources = new List<Operand>
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{
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node.GetSource(0)
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};
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int argsCount = node.SourcesCount - 1;
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int intMax = CallingConvention.GetIntArgumentsOnRegsCount();
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int vecMax = CallingConvention.GetVecArgumentsOnRegsCount();
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int intCount = 0;
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int vecCount = 0;
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int stackOffset = 0;
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for (int index = 0; index < argsCount; index++)
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{
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Operand source = node.GetSource(index + 1);
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bool passOnReg;
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if (source.Type.IsInteger())
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{
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passOnReg = intCount < intMax;
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}
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else if (source.Type == OperandType.V128)
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{
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passOnReg = intCount + 1 < intMax;
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}
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else
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{
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passOnReg = vecCount < vecMax;
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}
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if (source.Type == OperandType.V128 && passOnReg)
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{
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// V128 is a struct, we pass each half on a GPR if possible.
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Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
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Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
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nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
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nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg2, source, Const(1)));
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continue;
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}
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if (passOnReg)
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{
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Operand argReg = source.Type.IsInteger()
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? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
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: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
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Operation copyOp = Operation(Instruction.Copy, argReg, source);
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InsertConstantRegCopies(nodes, nodes.AddBefore(node, copyOp));
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sources.Add(argReg);
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}
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else
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{
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Operand offset = Const(stackOffset);
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Operation spillOp = Operation(Instruction.SpillArg, default, offset, source);
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InsertConstantRegCopies(nodes, nodes.AddBefore(node, spillOp));
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stackOffset += source.Type.GetSizeInBytes();
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}
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}
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node.SetSources(sources.ToArray());
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if (dest != default)
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{
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if (dest.Type == OperandType.V128)
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{
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Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
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Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
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Operation operation = node;
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node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, retLReg));
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nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, retHReg, Const(1)));
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operation.Destination = default;
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}
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else
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{
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Operand retReg = dest.Type.IsInteger()
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? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
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: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
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Operation copyOp = Operation(Instruction.Copy, dest, retReg);
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nodes.AddAfter(node, copyOp);
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node.Destination = retReg;
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}
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}
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}
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public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
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{
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List<Operand> sources = new List<Operand>
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{
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node.GetSource(0)
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};
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int argsCount = node.SourcesCount - 1;
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int intMax = CallingConvention.GetIntArgumentsOnRegsCount();
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int vecMax = CallingConvention.GetVecArgumentsOnRegsCount();
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int intCount = 0;
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int vecCount = 0;
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// Handle arguments passed on registers.
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for (int index = 0; index < argsCount; index++)
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{
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Operand source = node.GetSource(1 + index);
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bool passOnReg;
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if (source.Type.IsInteger())
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{
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passOnReg = intCount + 1 < intMax;
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}
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else
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{
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passOnReg = vecCount < vecMax;
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}
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if (source.Type == OperandType.V128 && passOnReg)
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{
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// V128 is a struct, we pass each half on a GPR if possible.
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Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
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Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
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nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
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nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg2, source, Const(1)));
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continue;
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}
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if (passOnReg)
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{
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Operand argReg = source.Type.IsInteger()
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? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
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: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
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Operation copyOp = Operation(Instruction.Copy, argReg, source);
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InsertConstantRegCopies(nodes, nodes.AddBefore(node, copyOp));
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sources.Add(argReg);
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}
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else
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{
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throw new NotImplementedException("Spilling is not currently supported for tail calls. (too many arguments)");
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}
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}
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// The target address must be on the return registers, since we
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// don't return anything and it is guaranteed to not be a
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// callee saved register (which would be trashed on the epilogue).
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Operand retReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
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Operation addrCopyOp = Operation(Instruction.Copy, retReg, node.GetSource(0));
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nodes.AddBefore(node, addrCopyOp);
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sources[0] = retReg;
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node.SetSources(sources.ToArray());
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}
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public static Operation InsertLoadArgumentCopy(
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CompilerContext cctx,
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ref Span<Operation> buffer,
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IntrusiveList<Operation> nodes,
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Operand[] preservedArgs,
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Operation node)
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{
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Operand source = node.GetSource(0);
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Debug.Assert(source.Kind == OperandKind.Constant, "Non-constant LoadArgument source kind.");
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int index = source.AsInt32();
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int intCount = 0;
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int vecCount = 0;
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for (int cIndex = 0; cIndex < index; cIndex++)
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{
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OperandType argType = cctx.FuncArgTypes[cIndex];
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if (argType.IsInteger())
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{
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intCount++;
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}
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else if (argType == OperandType.V128)
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{
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intCount += 2;
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}
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else
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{
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vecCount++;
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}
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}
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bool passOnReg;
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if (source.Type.IsInteger())
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{
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passOnReg = intCount < CallingConvention.GetIntArgumentsOnRegsCount();
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}
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else if (source.Type == OperandType.V128)
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{
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passOnReg = intCount + 1 < CallingConvention.GetIntArgumentsOnRegsCount();
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}
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else
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{
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passOnReg = vecCount < CallingConvention.GetVecArgumentsOnRegsCount();
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}
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if (passOnReg)
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{
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Operand dest = node.Destination;
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if (preservedArgs[index] == default)
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{
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if (dest.Type == OperandType.V128)
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{
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// V128 is a struct, we pass each half on a GPR if possible.
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Operand pArg = Local(OperandType.V128);
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Operand argLReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount), OperandType.I64);
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Operand argHReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount + 1), OperandType.I64);
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Operation copyL = Operation(Instruction.VectorCreateScalar, pArg, argLReg);
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Operation copyH = Operation(Instruction.VectorInsert, pArg, pArg, argHReg, Const(1));
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cctx.Cfg.Entry.Operations.AddFirst(copyH);
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cctx.Cfg.Entry.Operations.AddFirst(copyL);
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preservedArgs[index] = pArg;
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}
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else
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{
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Operand pArg = Local(dest.Type);
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Operand argReg = dest.Type.IsInteger()
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? Gpr(CallingConvention.GetIntArgumentRegister(intCount), dest.Type)
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: Xmm(CallingConvention.GetVecArgumentRegister(vecCount), dest.Type);
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Operation copyOp = Operation(Instruction.Copy, pArg, argReg);
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cctx.Cfg.Entry.Operations.AddFirst(copyOp);
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preservedArgs[index] = pArg;
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}
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}
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Operation nextNode;
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if (dest.AssignmentsCount == 1)
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{
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// Let's propagate the argument if we can to avoid copies.
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PreAllocatorCommon.Propagate(ref buffer, dest, preservedArgs[index]);
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nextNode = node.ListNext;
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}
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else
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{
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Operation argCopyOp = Operation(Instruction.Copy, dest, preservedArgs[index]);
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nextNode = nodes.AddBefore(node, argCopyOp);
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}
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Delete(nodes, node);
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return nextNode;
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}
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else
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{
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// TODO: Pass on stack.
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return node;
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}
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}
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public static void InsertReturnCopy(IntrusiveList<Operation> nodes, Operation node)
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{
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if (node.SourcesCount == 0)
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{
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return;
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}
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Operand source = node.GetSource(0);
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if (source.Type == OperandType.V128)
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{
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Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
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Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
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nodes.AddBefore(node, Operation(Instruction.VectorExtract, retLReg, source, Const(0)));
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nodes.AddBefore(node, Operation(Instruction.VectorExtract, retHReg, source, Const(1)));
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}
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else
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{
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Operand retReg = source.Type.IsInteger()
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? Gpr(CallingConvention.GetIntReturnRegister(), source.Type)
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: Xmm(CallingConvention.GetVecReturnRegister(), source.Type);
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Operation retCopyOp = Operation(Instruction.Copy, retReg, source);
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nodes.AddBefore(node, retCopyOp);
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}
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}
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}
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}
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