2018-04-26 03:11:26 +01:00
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using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using System;
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2018-06-24 01:39:25 +01:00
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namespace Ryujinx.HLE.Gpu.Texture
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2018-04-26 03:11:26 +01:00
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{
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2018-06-09 01:15:56 +01:00
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static class TextureWriter
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2018-04-26 03:11:26 +01:00
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{
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2018-07-19 06:30:21 +01:00
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public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data)
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2018-04-26 03:11:26 +01:00
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{
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2018-07-19 06:30:21 +01:00
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
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2018-04-26 03:11:26 +01:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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2018-04-26 03:11:26 +01:00
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fixed (byte* BuffPtr = Data)
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{
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long InOffs = 0;
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2018-07-19 06:30:21 +01:00
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for (int Y = 0; Y < Texture.Height; Y++)
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for (int X = 0; X < Texture.Width; X++)
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2018-04-26 03:11:26 +01:00
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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int Pixel = *(int*)(BuffPtr + InOffs);
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2018-08-15 19:59:51 +01:00
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CpuMem.WriteInt32(Position + Offset, Pixel);
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2018-04-26 03:11:26 +01:00
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InOffs += 4;
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}
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}
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}
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}
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}
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