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Ryujinx/Ryujinx.HLE/OsHle/SystemState/UserProfile.cs

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using System;
namespace Ryujinx.HLE.OsHle.SystemState
{
class UserProfile
{
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
public UserId Uuid { get; private set; }
public string Name { get; private set; }
public long LastModifiedTimestamp { get; private set; }
public OpenCloseState AccountState { get; set; }
public OpenCloseState OnlinePlayState { get; set; }
public UserProfile(UserId Uuid, string Name)
{
this.Uuid = Uuid;
this.Name = Name;
LastModifiedTimestamp = 0;
AccountState = OpenCloseState.Closed;
OnlinePlayState = OpenCloseState.Closed;
UpdateTimestamp();
}
private void UpdateTimestamp()
{
LastModifiedTimestamp = (long)(DateTime.Now - Epoch).TotalSeconds;
}
}
}