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Ryujinx/Ryujinx.Graphics.Video/Vp9BackwardUpdates.cs

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C#
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using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Video
{
public struct Vp9BackwardUpdates
{
public Array4<Array10<uint>> YMode;
public Array10<Array10<uint>> UvMode;
public Array16<Array4<uint>> Partition;
public Array4<Array2<Array2<Array6<Array6<Array4<uint>>>>>> Coef;
public Array4<Array2<Array2<Array6<Array6<uint>>>>> EobBranch;
public Array4<Array3<uint>> SwitchableInterp;
public Array7<Array4<uint>> InterMode;
public Array4<Array2<uint>> IntraInter;
public Array5<Array2<uint>> CompInter;
public Array5<Array2<Array2<uint>>> SingleRef;
public Array5<Array2<uint>> CompRef;
public Array2<Array4<uint>> Tx32x32;
public Array2<Array3<uint>> Tx16x16;
public Array2<Array2<uint>> Tx8x8;
public Array3<Array2<uint>> Skip;
public Array4<uint> Joints;
public Array2<Array2<uint>> Sign;
public Array2<Array11<uint>> Classes;
public Array2<Array2<uint>> Class0;
public Array2<Array10<Array2<uint>>> Bits;
public Array2<Array2<Array4<uint>>> Class0Fp;
public Array2<Array4<uint>> Fp;
public Array2<Array2<uint>> Class0Hp;
public Array2<Array2<uint>> Hp;
}
}