mirror of
https://github.com/Ryujinx/Ryujinx.git
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776 lines
23 KiB
C#
776 lines
23 KiB
C#
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void SuatomB(EmitterContext context)
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{
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InstSuatomB op = context.GetOp<InstSuatomB>();
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EmitSuatom(
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context,
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op.Dim,
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op.Op,
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op.Size,
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0,
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op.SrcA,
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op.SrcB,
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op.SrcC,
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op.Dest,
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op.Ba,
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isBindless: true,
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compareAndSwap: false);
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}
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public static void Suatom(EmitterContext context)
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{
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InstSuatom op = context.GetOp<InstSuatom>();
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EmitSuatom(
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context,
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op.Dim,
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op.Op,
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op.Size,
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op.TidB,
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op.SrcA,
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op.SrcB,
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0,
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op.Dest,
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op.Ba,
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isBindless: false,
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compareAndSwap: false);
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}
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public static void SuatomB2(EmitterContext context)
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{
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InstSuatomB2 op = context.GetOp<InstSuatomB2>();
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EmitSuatom(
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context,
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op.Dim,
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op.Op,
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op.Size,
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0,
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op.SrcA,
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op.SrcB,
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op.SrcC,
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op.Dest,
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op.Ba,
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isBindless: true,
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compareAndSwap: false);
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}
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public static void SuatomCasB(EmitterContext context)
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{
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InstSuatomCasB op = context.GetOp<InstSuatomCasB>();
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EmitSuatom(
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context,
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op.Dim,
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0,
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op.Size,
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0,
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op.SrcA,
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op.SrcB,
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op.SrcC,
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op.Dest,
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op.Ba,
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isBindless: true,
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compareAndSwap: true);
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}
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public static void SuatomCas(EmitterContext context)
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{
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InstSuatomCas op = context.GetOp<InstSuatomCas>();
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EmitSuatom(
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context,
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op.Dim,
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0,
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op.Size,
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op.TidB,
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op.SrcA,
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op.SrcB,
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0,
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op.Dest,
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op.Ba,
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isBindless: false,
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compareAndSwap: true);
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}
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public static void SuldDB(EmitterContext context)
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{
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InstSuldDB op = context.GetOp<InstSuldDB>();
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EmitSuld(context, op.Dim, op.Size, 0, 0, op.SrcA, op.Dest, op.SrcC, useComponents: false, op.Ba, isBindless: true);
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}
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public static void SuldD(EmitterContext context)
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{
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InstSuldD op = context.GetOp<InstSuldD>();
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EmitSuld(context, op.Dim, op.Size, op.TidB, 0, op.SrcA, op.Dest, 0, useComponents: false, op.Ba, isBindless: false);
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}
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public static void SuldB(EmitterContext context)
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{
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InstSuldB op = context.GetOp<InstSuldB>();
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EmitSuld(context, op.Dim, 0, 0, op.Rgba, op.SrcA, op.Dest, 0, useComponents: true, false, isBindless: true);
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}
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public static void Suld(EmitterContext context)
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{
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InstSuld op = context.GetOp<InstSuld>();
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EmitSuld(context, op.Dim, 0, op.TidB, op.Rgba, op.SrcA, op.Dest, 0, useComponents: true, false, isBindless: false);
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}
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public static void SuredB(EmitterContext context)
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{
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InstSuredB op = context.GetOp<InstSuredB>();
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EmitSured(context, op.Dim, op.Op, op.Size, 0, op.SrcA, op.Dest, op.SrcC, op.Ba, isBindless: true);
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}
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public static void Sured(EmitterContext context)
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{
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InstSured op = context.GetOp<InstSured>();
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EmitSured(context, op.Dim, op.Op, op.Size, op.TidB, op.SrcA, op.Dest, 0, op.Ba, isBindless: false);
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}
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public static void SustDB(EmitterContext context)
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{
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InstSustDB op = context.GetOp<InstSustDB>();
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EmitSust(context, op.Dim, op.Size, 0, 0, op.SrcA, op.Dest, op.SrcC, useComponents: false, op.Ba, isBindless: true);
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}
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public static void SustD(EmitterContext context)
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{
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InstSustD op = context.GetOp<InstSustD>();
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EmitSust(context, op.Dim, op.Size, op.TidB, 0, op.SrcA, op.Dest, 0, useComponents: false, op.Ba, isBindless: false);
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}
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public static void SustB(EmitterContext context)
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{
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InstSustB op = context.GetOp<InstSustB>();
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EmitSust(context, op.Dim, 0, 0, op.Rgba, op.SrcA, op.Dest, op.SrcC, useComponents: true, false, isBindless: true);
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}
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public static void Sust(EmitterContext context)
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{
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InstSust op = context.GetOp<InstSust>();
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EmitSust(context, op.Dim, 0, op.TidB, op.Rgba, op.SrcA, op.Dest, 0, useComponents: true, false, isBindless: false);
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}
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private static void EmitSuatom(
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EmitterContext context,
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SuDim dimensions,
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SuatomOp atomicOp,
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SuatomSize size,
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int imm,
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int srcA,
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int srcB,
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int srcC,
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int dest,
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bool byteAddress,
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bool isBindless,
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bool compareAndSwap)
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{
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SamplerType type = ConvertSamplerType(dimensions);
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if (type == SamplerType.None)
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{
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context.Config.GpuAccessor.Log("Invalid image atomic sampler type.");
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return;
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}
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Operand Ra()
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{
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if (srcA > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(srcA++, RegisterType.Gpr));
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}
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Operand Rb()
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{
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if (srcB > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(srcB++, RegisterType.Gpr));
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}
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Operand GetDest()
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{
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if (dest > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return Register(dest++, RegisterType.Gpr);
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}
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List<Operand> sourcesList = new List<Operand>();
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if (isBindless)
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{
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sourcesList.Add(context.Copy(GetSrcReg(context, srcC)));
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}
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int coordsCount = type.GetDimensions();
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for (int index = 0; index < coordsCount; index++)
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{
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sourcesList.Add(Ra());
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}
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if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
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{
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sourcesList.Add(Const(0));
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type &= ~SamplerType.Mask;
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type |= SamplerType.Texture2D;
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}
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if (type.HasFlag(SamplerType.Array))
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{
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sourcesList.Add(Ra());
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type |= SamplerType.Array;
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}
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if (byteAddress)
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{
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int xIndex = isBindless ? 1 : 0;
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sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(size)));
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}
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// TODO: FP and 64-bit formats.
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TextureFormat format = !isBindless && (size == SuatomSize.Sd32 || size == SuatomSize.Sd64)
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? context.Config.GetTextureFormatAtomic(imm)
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: GetTextureFormat(size);
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if (compareAndSwap)
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{
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sourcesList.Add(Rb());
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}
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sourcesList.Add(Rb());
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Operand[] sources = sourcesList.ToArray();
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TextureFlags flags = compareAndSwap ? TextureFlags.CAS : GetAtomicOpFlags(atomicOp);
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if (isBindless)
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{
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flags |= TextureFlags.Bindless;
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}
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TextureOperation operation = context.CreateTextureOperation(
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Instruction.ImageAtomic,
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type,
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format,
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flags,
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imm,
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0,
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GetDest(),
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sources);
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context.Add(operation);
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}
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private static void EmitSuld(
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EmitterContext context,
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SuDim dimensions,
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SuSize size,
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int imm,
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SuRgba componentMask,
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int srcA,
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int srcB,
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int srcC,
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bool useComponents,
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bool byteAddress,
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bool isBindless)
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{
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context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
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SamplerType type = ConvertSamplerType(dimensions);
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if (type == SamplerType.None)
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{
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context.Config.GpuAccessor.Log("Invalid image store sampler type.");
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return;
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}
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Operand Ra()
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{
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if (srcA > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(srcA++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new List<Operand>();
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if (isBindless)
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{
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sourcesList.Add(context.Copy(Register(srcC, RegisterType.Gpr)));
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}
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int coordsCount = type.GetDimensions();
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for (int index = 0; index < coordsCount; index++)
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{
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sourcesList.Add(Ra());
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}
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if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
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{
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sourcesList.Add(Const(0));
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type &= ~SamplerType.Mask;
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type |= SamplerType.Texture2D;
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}
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if (type.HasFlag(SamplerType.Array))
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{
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sourcesList.Add(Ra());
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}
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Operand[] sources = sourcesList.ToArray();
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int handle = imm;
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TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
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if (useComponents)
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{
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for (int compMask = (int)componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
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{
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if ((compMask & 1) == 0)
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{
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continue;
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}
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if (srcB == RegisterConsts.RegisterZeroIndex)
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{
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break;
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}
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Operand rd = Register(srcB++, RegisterType.Gpr);
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TextureOperation operation = context.CreateTextureOperation(
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Instruction.ImageLoad,
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type,
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flags,
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handle,
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compIndex,
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rd,
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sources);
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if (!isBindless)
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{
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operation.Format = context.Config.GetTextureFormat(handle);
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}
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context.Add(operation);
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}
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}
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else
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{
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if (byteAddress)
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{
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int xIndex = isBindless ? 1 : 0;
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sources[xIndex] = context.ShiftRightS32(sources[xIndex], Const(GetComponentSizeInBytesLog2(size)));
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}
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int components = GetComponents(size);
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for (int compIndex = 0; compIndex < components; compIndex++)
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{
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if (srcB == RegisterConsts.RegisterZeroIndex)
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{
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break;
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}
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Operand rd = Register(srcB++, RegisterType.Gpr);
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TextureOperation operation = context.CreateTextureOperation(
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Instruction.ImageLoad,
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type,
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GetTextureFormat(size),
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flags,
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handle,
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compIndex,
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rd,
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sources);
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context.Add(operation);
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switch (size)
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{
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case SuSize.U8: context.Copy(rd, ZeroExtendTo32(context, rd, 8)); break;
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case SuSize.U16: context.Copy(rd, ZeroExtendTo32(context, rd, 16)); break;
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case SuSize.S8: context.Copy(rd, SignExtendTo32(context, rd, 8)); break;
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case SuSize.S16: context.Copy(rd, SignExtendTo32(context, rd, 16)); break;
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}
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}
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}
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}
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private static void EmitSured(
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EmitterContext context,
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SuDim dimensions,
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RedOp atomicOp,
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SuatomSize size,
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int imm,
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int srcA,
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int srcB,
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int srcC,
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bool byteAddress,
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bool isBindless)
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{
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SamplerType type = ConvertSamplerType(dimensions);
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if (type == SamplerType.None)
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{
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context.Config.GpuAccessor.Log("Invalid image reduction sampler type.");
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return;
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}
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Operand Ra()
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{
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if (srcA > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(srcA++, RegisterType.Gpr));
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}
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Operand Rb()
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{
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if (srcB > RegisterConsts.RegisterZeroIndex)
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{
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return Const(0);
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}
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return context.Copy(Register(srcB++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new List<Operand>();
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if (isBindless)
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{
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sourcesList.Add(context.Copy(GetSrcReg(context, srcC)));
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}
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int coordsCount = type.GetDimensions();
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||
|
for (int index = 0; index < coordsCount; index++)
|
||
|
{
|
||
|
sourcesList.Add(Ra());
|
||
|
}
|
||
|
|
||
|
if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
|
||
|
{
|
||
|
sourcesList.Add(Const(0));
|
||
|
|
||
|
type &= ~SamplerType.Mask;
|
||
|
type |= SamplerType.Texture2D;
|
||
|
}
|
||
|
|
||
|
if (type.HasFlag(SamplerType.Array))
|
||
|
{
|
||
|
sourcesList.Add(Ra());
|
||
|
|
||
|
type |= SamplerType.Array;
|
||
|
}
|
||
|
|
||
|
if (byteAddress)
|
||
|
{
|
||
|
int xIndex = isBindless ? 1 : 0;
|
||
|
|
||
|
sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(size)));
|
||
|
}
|
||
|
|
||
|
// TODO: FP and 64-bit formats.
|
||
|
TextureFormat format = !isBindless && (size == SuatomSize.Sd32 || size == SuatomSize.Sd64)
|
||
|
? context.Config.GetTextureFormatAtomic(imm)
|
||
|
: GetTextureFormat(size);
|
||
|
|
||
|
sourcesList.Add(Rb());
|
||
|
|
||
|
Operand[] sources = sourcesList.ToArray();
|
||
|
|
||
|
TextureFlags flags = GetAtomicOpFlags((SuatomOp)atomicOp);
|
||
|
|
||
|
if (isBindless)
|
||
|
{
|
||
|
flags |= TextureFlags.Bindless;
|
||
|
}
|
||
|
|
||
|
TextureOperation operation = context.CreateTextureOperation(
|
||
|
Instruction.ImageAtomic,
|
||
|
type,
|
||
|
format,
|
||
|
flags,
|
||
|
imm,
|
||
|
0,
|
||
|
null,
|
||
|
sources);
|
||
|
|
||
|
context.Add(operation);
|
||
|
}
|
||
|
|
||
|
private static void EmitSust(
|
||
|
EmitterContext context,
|
||
|
SuDim dimensions,
|
||
|
SuSize size,
|
||
|
int imm,
|
||
|
SuRgba componentMask,
|
||
|
int srcA,
|
||
|
int srcB,
|
||
|
int srcC,
|
||
|
bool useComponents,
|
||
|
bool byteAddress,
|
||
|
bool isBindless)
|
||
|
{
|
||
|
SamplerType type = ConvertSamplerType(dimensions);
|
||
|
|
||
|
if (type == SamplerType.None)
|
||
|
{
|
||
|
context.Config.GpuAccessor.Log("Invalid image store sampler type.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Operand Ra()
|
||
|
{
|
||
|
if (srcA > RegisterConsts.RegisterZeroIndex)
|
||
|
{
|
||
|
return Const(0);
|
||
|
}
|
||
|
|
||
|
return context.Copy(Register(srcA++, RegisterType.Gpr));
|
||
|
}
|
||
|
|
||
|
Operand Rb()
|
||
|
{
|
||
|
if (srcB > RegisterConsts.RegisterZeroIndex)
|
||
|
{
|
||
|
return Const(0);
|
||
|
}
|
||
|
|
||
|
return context.Copy(Register(srcB++, RegisterType.Gpr));
|
||
|
}
|
||
|
|
||
|
List<Operand> sourcesList = new List<Operand>();
|
||
|
|
||
|
if (isBindless)
|
||
|
{
|
||
|
sourcesList.Add(context.Copy(Register(srcC, RegisterType.Gpr)));
|
||
|
}
|
||
|
|
||
|
int coordsCount = type.GetDimensions();
|
||
|
|
||
|
for (int index = 0; index < coordsCount; index++)
|
||
|
{
|
||
|
sourcesList.Add(Ra());
|
||
|
}
|
||
|
|
||
|
if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
|
||
|
{
|
||
|
sourcesList.Add(Const(0));
|
||
|
|
||
|
type &= ~SamplerType.Mask;
|
||
|
type |= SamplerType.Texture2D;
|
||
|
}
|
||
|
|
||
|
if (type.HasFlag(SamplerType.Array))
|
||
|
{
|
||
|
sourcesList.Add(Ra());
|
||
|
}
|
||
|
|
||
|
TextureFormat format = TextureFormat.Unknown;
|
||
|
|
||
|
if (useComponents)
|
||
|
{
|
||
|
for (int compMask = (int)componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
||
|
{
|
||
|
if ((compMask & 1) != 0)
|
||
|
{
|
||
|
sourcesList.Add(Rb());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!isBindless)
|
||
|
{
|
||
|
format = context.Config.GetTextureFormat(imm);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (byteAddress)
|
||
|
{
|
||
|
int xIndex = isBindless ? 1 : 0;
|
||
|
|
||
|
sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(size)));
|
||
|
}
|
||
|
|
||
|
int components = GetComponents(size);
|
||
|
|
||
|
for (int compIndex = 0; compIndex < components; compIndex++)
|
||
|
{
|
||
|
sourcesList.Add(Rb());
|
||
|
}
|
||
|
|
||
|
format = GetTextureFormat(size);
|
||
|
}
|
||
|
|
||
|
Operand[] sources = sourcesList.ToArray();
|
||
|
|
||
|
int handle = imm;
|
||
|
|
||
|
TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
|
||
|
|
||
|
TextureOperation operation = context.CreateTextureOperation(
|
||
|
Instruction.ImageStore,
|
||
|
type,
|
||
|
format,
|
||
|
flags,
|
||
|
handle,
|
||
|
0,
|
||
|
null,
|
||
|
sources);
|
||
|
|
||
|
context.Add(operation);
|
||
|
}
|
||
|
|
||
|
private static int GetComponentSizeInBytesLog2(SuatomSize size)
|
||
|
{
|
||
|
return size switch
|
||
|
{
|
||
|
SuatomSize.U32 => 2,
|
||
|
SuatomSize.S32 => 2,
|
||
|
SuatomSize.U64 => 3,
|
||
|
SuatomSize.F32FtzRn => 2,
|
||
|
SuatomSize.F16x2FtzRn => 2,
|
||
|
SuatomSize.S64 => 3,
|
||
|
SuatomSize.Sd32 => 2,
|
||
|
SuatomSize.Sd64 => 3,
|
||
|
_ => 2
|
||
|
};
|
||
|
}
|
||
|
|
||
|
private static TextureFormat GetTextureFormat(SuatomSize size)
|
||
|
{
|
||
|
return size switch
|
||
|
{
|
||
|
SuatomSize.U32 => TextureFormat.R32Uint,
|
||
|
SuatomSize.S32 => TextureFormat.R32Sint,
|
||
|
SuatomSize.U64 => TextureFormat.R32G32Uint,
|
||
|
SuatomSize.F32FtzRn => TextureFormat.R32Float,
|
||
|
SuatomSize.F16x2FtzRn => TextureFormat.R16G16Float,
|
||
|
SuatomSize.S64 => TextureFormat.R32G32Uint,
|
||
|
SuatomSize.Sd32 => TextureFormat.R32Uint,
|
||
|
SuatomSize.Sd64 => TextureFormat.R32G32Uint,
|
||
|
_ => TextureFormat.R32Uint
|
||
|
};
|
||
|
}
|
||
|
|
||
|
private static TextureFlags GetAtomicOpFlags(SuatomOp op)
|
||
|
{
|
||
|
return op switch
|
||
|
{
|
||
|
SuatomOp.Add => TextureFlags.Add,
|
||
|
SuatomOp.Min => TextureFlags.Minimum,
|
||
|
SuatomOp.Max => TextureFlags.Maximum,
|
||
|
SuatomOp.Inc => TextureFlags.Increment,
|
||
|
SuatomOp.Dec => TextureFlags.Decrement,
|
||
|
SuatomOp.And => TextureFlags.BitwiseAnd,
|
||
|
SuatomOp.Or => TextureFlags.BitwiseOr,
|
||
|
SuatomOp.Xor => TextureFlags.BitwiseXor,
|
||
|
SuatomOp.Exch => TextureFlags.Swap,
|
||
|
_ => TextureFlags.Add
|
||
|
};
|
||
|
}
|
||
|
|
||
|
private static int GetComponents(SuSize size)
|
||
|
{
|
||
|
return size switch
|
||
|
{
|
||
|
SuSize.B64 => 2,
|
||
|
SuSize.B128 => 4,
|
||
|
SuSize.UB128 => 4,
|
||
|
_ => 1
|
||
|
};
|
||
|
}
|
||
|
|
||
|
private static int GetComponentSizeInBytesLog2(SuSize size)
|
||
|
{
|
||
|
return size switch
|
||
|
{
|
||
|
SuSize.U8 => 0,
|
||
|
SuSize.S8 => 0,
|
||
|
SuSize.U16 => 1,
|
||
|
SuSize.S16 => 1,
|
||
|
SuSize.B32 => 2,
|
||
|
SuSize.B64 => 3,
|
||
|
SuSize.B128 => 4,
|
||
|
SuSize.UB128 => 4,
|
||
|
_ => 2
|
||
|
};
|
||
|
}
|
||
|
|
||
|
private static TextureFormat GetTextureFormat(SuSize size)
|
||
|
{
|
||
|
return size switch
|
||
|
{
|
||
|
SuSize.U8 => TextureFormat.R8Uint,
|
||
|
SuSize.S8 => TextureFormat.R8Sint,
|
||
|
SuSize.U16 => TextureFormat.R16Uint,
|
||
|
SuSize.S16 => TextureFormat.R16Sint,
|
||
|
SuSize.B32 => TextureFormat.R32Uint,
|
||
|
SuSize.B64 => TextureFormat.R32G32Uint,
|
||
|
SuSize.B128 => TextureFormat.R32G32B32A32Uint,
|
||
|
SuSize.UB128 => TextureFormat.R32G32B32A32Uint,
|
||
|
_ => TextureFormat.R32Uint
|
||
|
};
|
||
|
}
|
||
|
|
||
|
private static SamplerType ConvertSamplerType(SuDim target)
|
||
|
{
|
||
|
return target switch
|
||
|
{
|
||
|
SuDim._1d => SamplerType.Texture1D,
|
||
|
SuDim._1dBuffer => SamplerType.TextureBuffer,
|
||
|
SuDim._1dArray => SamplerType.Texture1D | SamplerType.Array,
|
||
|
SuDim._2d => SamplerType.Texture2D,
|
||
|
SuDim._2dArray => SamplerType.Texture2D | SamplerType.Array,
|
||
|
SuDim._3d => SamplerType.Texture3D,
|
||
|
_ => SamplerType.None
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
}
|