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Ryujinx/Ryujinx.HLE/HOS/Services/Ldn/NetworkInterface.cs

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using System.Net;
namespace Ryujinx.HLE.HOS.Services.Ldn
{
internal class NetworkInterface
{
public ResultCode NifmState { get; set; }
public KEvent StateChangeEvent { get; private set; }
private NetworkState _state;
public NetworkInterface(Horizon system)
{
// TODO(Ac_K): Determine where the internal state is set.
NifmState = ResultCode.Success;
StateChangeEvent = new KEvent(system);
_state = NetworkState.None;
}
public ResultCode Initialize(int unknown, int version, IPAddress ipv4Address, IPAddress subnetMaskAddress)
{
// TODO(Ac_K): Call nn::nifm::InitializeSystem().
// If the call failed, it returns the result code.
// If the call succeed, it signal and clear an event then start a new thread named nn.ldn.NetworkInterfaceMonitor.
Logger.PrintStub(LogClass.ServiceLdn, new { version });
// NOTE: Since we don't support ldn for now, we can return this following result code to make it disabled.
return ResultCode.DeviceDisabled;
}
public ResultCode GetState(out NetworkState state)
{
// Return ResultCode.InvalidArgument if _state is null, doesn't occur in our case.
state = _state;
return ResultCode.Success;
}
public ResultCode Finalize()
{
// TODO(Ac_K): Finalize nifm service then kill the thread named nn.ldn.NetworkInterfaceMonitor.
_state = NetworkState.None;
StateChangeEvent.WritableEvent.Signal();
StateChangeEvent.WritableEvent.Clear();
Logger.PrintStub(LogClass.ServiceLdn);
return ResultCode.Success;
}
}
}