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Ryujinx/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs

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using System;
namespace Ryujinx.Graphics.Shader.Translation
{
/// <summary>
/// Features used by the shader that are important for the code generator to know in advance.
/// These typically change the declarations in the shader header.
/// </summary>
[Flags]
public enum FeatureFlags
{
None = 0,
// Affected by resolution scaling.
IntegerSampling = 1 << 0,
FragCoordXY = 1 << 1,
Bindless = 1 << 2,
InstanceId = 1 << 3,
CbIndexing = 1 << 4,
IaIndexing = 1 << 5,
OaIndexing = 1 << 6
}
}