mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 09:06:39 +00:00
35 lines
872 B
C#
35 lines
872 B
C#
|
using Ryujinx.Audio.Common;
|
|||
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
|
|||
|
{
|
|||
|
interface IAudioIn : IDisposable
|
|||
|
{
|
|||
|
AudioDeviceState GetState();
|
|||
|
|
|||
|
ResultCode Start();
|
|||
|
|
|||
|
ResultCode Stop();
|
|||
|
|
|||
|
ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer buffer);
|
|||
|
|
|||
|
// NOTE: This is broken by design... not quite sure what it's used for (if anything in production).
|
|||
|
ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer buffer, uint handle);
|
|||
|
|
|||
|
KEvent RegisterBufferEvent();
|
|||
|
|
|||
|
ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount);
|
|||
|
|
|||
|
bool ContainsBuffer(ulong bufferTag);
|
|||
|
|
|||
|
uint GetBufferCount();
|
|||
|
|
|||
|
bool FlushBuffers();
|
|||
|
|
|||
|
void SetVolume(float volume);
|
|||
|
|
|||
|
float GetVolume();
|
|||
|
}
|
|||
|
}
|