mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 08:06:41 +00:00
224 lines
7.4 KiB
C#
224 lines
7.4 KiB
C#
|
using Ryujinx.Audio.Backends.Common;
|
|||
|
using Ryujinx.Audio.Common;
|
|||
|
using Ryujinx.Common.Logging;
|
|||
|
using Ryujinx.Memory;
|
|||
|
using System;
|
|||
|
using System.Collections.Concurrent;
|
|||
|
using System.Runtime.InteropServices;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
using static SDL2.SDL;
|
|||
|
|
|||
|
namespace Ryujinx.Audio.Backends.SDL2
|
|||
|
{
|
|||
|
class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
|
|||
|
{
|
|||
|
private SDL2HardwareDeviceDriver _driver;
|
|||
|
private ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
|
|||
|
private DynamicRingBuffer _ringBuffer;
|
|||
|
private ulong _playedSampleCount;
|
|||
|
private ManualResetEvent _updateRequiredEvent;
|
|||
|
private uint _outputStream;
|
|||
|
private SDL_AudioCallback _callbackDelegate;
|
|||
|
private int _bytesPerFrame;
|
|||
|
private uint _sampleCount;
|
|||
|
private bool _started;
|
|||
|
private float _volume;
|
|||
|
private ushort _nativeSampleFormat;
|
|||
|
|
|||
|
public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
|||
|
{
|
|||
|
_driver = driver;
|
|||
|
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
|
|||
|
_queuedBuffers = new ConcurrentQueue<SDL2AudioBuffer>();
|
|||
|
_ringBuffer = new DynamicRingBuffer();
|
|||
|
_callbackDelegate = Update;
|
|||
|
_bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount;
|
|||
|
_nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
|
|||
|
_sampleCount = uint.MaxValue;
|
|||
|
_started = false;
|
|||
|
_volume = 1.0f;
|
|||
|
}
|
|||
|
|
|||
|
private void EnsureAudioStreamSetup(AudioBuffer buffer)
|
|||
|
{
|
|||
|
bool needAudioSetup = _outputStream == 0 || ((uint)GetSampleCount(buffer) % _sampleCount) != 0;
|
|||
|
|
|||
|
if (needAudioSetup)
|
|||
|
{
|
|||
|
_sampleCount = Math.Max(Constants.TargetSampleCount, (uint)GetSampleCount(buffer));
|
|||
|
|
|||
|
uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
|
|||
|
|
|||
|
if (newOutputStream == 0)
|
|||
|
{
|
|||
|
// No stream in place, this is unexpected.
|
|||
|
throw new InvalidOperationException($"OpenStream failed with error: \"{SDL_GetError()}\"");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (_outputStream != 0)
|
|||
|
{
|
|||
|
SDL_CloseAudioDevice(_outputStream);
|
|||
|
}
|
|||
|
|
|||
|
_outputStream = newOutputStream;
|
|||
|
|
|||
|
SDL_PauseAudioDevice(_outputStream, _started ? 0 : 1);
|
|||
|
|
|||
|
Logger.Info?.Print(LogClass.Audio, $"New audio stream setup with a target sample count of {_sampleCount}");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// TODO: Add this variant with pointer to SDL2-CS.
|
|||
|
[DllImport("SDL2", EntryPoint = "SDL_MixAudioFormat", CallingConvention = CallingConvention.Cdecl)]
|
|||
|
private static extern unsafe uint SDL_MixAudioFormat(IntPtr dst, IntPtr src, ushort format, uint len, int volume);
|
|||
|
|
|||
|
private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength)
|
|||
|
{
|
|||
|
Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength);
|
|||
|
|
|||
|
int maxFrameCount = (int)GetSampleCount(streamLength);
|
|||
|
int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
|
|||
|
|
|||
|
int frameCount = Math.Min(bufferedFrames, maxFrameCount);
|
|||
|
|
|||
|
if (frameCount == 0)
|
|||
|
{
|
|||
|
// SDL2 left the responsability to the user to clear the buffer.
|
|||
|
streamSpan.Fill(0);
|
|||
|
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
byte[] samples = new byte[frameCount * _bytesPerFrame];
|
|||
|
|
|||
|
_ringBuffer.Read(samples, 0, samples.Length);
|
|||
|
|
|||
|
samples.AsSpan().CopyTo(streamSpan);
|
|||
|
streamSpan.Slice(samples.Length).Fill(0);
|
|||
|
|
|||
|
// Apply volume to written data
|
|||
|
SDL_MixAudioFormat(stream, stream, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
|
|||
|
|
|||
|
ulong sampleCount = GetSampleCount(samples.Length);
|
|||
|
|
|||
|
ulong availaibleSampleCount = sampleCount;
|
|||
|
|
|||
|
bool needUpdate = false;
|
|||
|
|
|||
|
while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
|
|||
|
{
|
|||
|
ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
|
|||
|
ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
|
|||
|
|
|||
|
ulong currentSamplePlayed = Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
|
|||
|
availaibleSampleCount -= playedAudioBufferSampleCount;
|
|||
|
|
|||
|
if (currentSamplePlayed == driverBuffer.SampleCount)
|
|||
|
{
|
|||
|
_queuedBuffers.TryDequeue(out _);
|
|||
|
|
|||
|
needUpdate = true;
|
|||
|
}
|
|||
|
|
|||
|
Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
|
|||
|
}
|
|||
|
|
|||
|
// Notify the output if needed.
|
|||
|
if (needUpdate)
|
|||
|
{
|
|||
|
_updateRequiredEvent.Set();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override ulong GetPlayedSampleCount()
|
|||
|
{
|
|||
|
return Interlocked.Read(ref _playedSampleCount);
|
|||
|
}
|
|||
|
|
|||
|
public override float GetVolume()
|
|||
|
{
|
|||
|
return _volume;
|
|||
|
}
|
|||
|
|
|||
|
public override void PrepareToClose() { }
|
|||
|
|
|||
|
public override void QueueBuffer(AudioBuffer buffer)
|
|||
|
{
|
|||
|
EnsureAudioStreamSetup(buffer);
|
|||
|
|
|||
|
SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
|
|||
|
|
|||
|
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
|
|||
|
|
|||
|
_queuedBuffers.Enqueue(driverBuffer);
|
|||
|
}
|
|||
|
|
|||
|
public override void SetVolume(float volume)
|
|||
|
{
|
|||
|
_volume = volume;
|
|||
|
}
|
|||
|
|
|||
|
public override void Start()
|
|||
|
{
|
|||
|
if (!_started)
|
|||
|
{
|
|||
|
if (_outputStream != 0)
|
|||
|
{
|
|||
|
SDL_PauseAudioDevice(_outputStream, 0);
|
|||
|
}
|
|||
|
|
|||
|
_started = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override void Stop()
|
|||
|
{
|
|||
|
if (_started)
|
|||
|
{
|
|||
|
if (_outputStream != 0)
|
|||
|
{
|
|||
|
SDL_PauseAudioDevice(_outputStream, 1);
|
|||
|
}
|
|||
|
|
|||
|
_started = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override void UnregisterBuffer(AudioBuffer buffer) { }
|
|||
|
|
|||
|
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
|
|||
|
{
|
|||
|
if (!_queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
return driverBuffer.DriverIdentifier != buffer.DataPointer;
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void Dispose(bool disposing)
|
|||
|
{
|
|||
|
if (disposing)
|
|||
|
{
|
|||
|
PrepareToClose();
|
|||
|
Stop();
|
|||
|
|
|||
|
if (_outputStream != 0)
|
|||
|
{
|
|||
|
SDL_CloseAudioDevice(_outputStream);
|
|||
|
}
|
|||
|
|
|||
|
_driver.Unregister(this);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override void Dispose()
|
|||
|
{
|
|||
|
Dispose(true);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|