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Ryujinx/Ryujinx.HLE/HOS/Kernel/Threading/KCriticalSection.cs

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using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class KCriticalSection
{
private readonly KernelContext _context;
private readonly object _lock;
private int _recursionCount;
public object Lock => _lock;
public KCriticalSection(KernelContext context)
{
_context = context;
_lock = new object();
}
public void Enter()
{
Monitor.Enter(_lock);
_recursionCount++;
}
public void Leave()
{
if (_recursionCount == 0)
{
return;
}
if (--_recursionCount == 0)
{
ulong scheduledCoresMask = KScheduler.SelectThreads(_context);
Monitor.Exit(_lock);
KThread currentThread = KernelStatic.GetCurrentThread();
bool isCurrentThreadSchedulable = currentThread != null && currentThread.IsSchedulable;
if (isCurrentThreadSchedulable)
{
KScheduler.EnableScheduling(_context, scheduledCoresMask);
}
else
{
KScheduler.EnableSchedulingFromForeignThread(_context, scheduledCoresMask);
// If the thread exists but is not schedulable, we still want to suspend
// it if it's not runnable. That allows the kernel to still block HLE threads
// even if they are not scheduled on guest cores.
if (currentThread != null && !currentThread.IsSchedulable && currentThread.Context.Running)
{
currentThread.SchedulerWaitEvent.WaitOne();
}
}
}
else
{
Monitor.Exit(_lock);
}
}
}
}