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Ryujinx/Ryujinx.Common/Logging/Targets/JsonLogTarget.cs

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using System.IO;
using System.Text.Json;
namespace Ryujinx.Common.Logging
{
public class JsonLogTarget : ILogTarget
{
private Stream _stream;
private bool _leaveOpen;
private string _name;
string ILogTarget.Name { get => _name; }
public JsonLogTarget(Stream stream, string name)
{
_stream = stream;
_name = name;
}
public JsonLogTarget(Stream stream, bool leaveOpen)
{
_stream = stream;
_leaveOpen = leaveOpen;
}
public void Log(object sender, LogEventArgs e)
{
string text = JsonSerializer.Serialize(e);
using (BinaryWriter writer = new BinaryWriter(_stream))
{
writer.Write(text);
}
}
public void Dispose()
{
if (!_leaveOpen)
{
_stream.Dispose();
}
}
}
}