mirror of
https://github.com/Ryujinx/Ryujinx.git
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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
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using System;
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using System.Buffers;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Utils
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{
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public sealed unsafe class SpanMemoryManager<T> : MemoryManager<T>
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where T : unmanaged
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{
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private readonly T* _pointer;
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private readonly int _length;
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public SpanMemoryManager(Span<T> span)
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{
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fixed (T* ptr = &MemoryMarshal.GetReference(span))
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{
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_pointer = ptr;
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_length = span.Length;
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}
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}
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public override Span<T> GetSpan() => new Span<T>(_pointer, _length);
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public override MemoryHandle Pin(int elementIndex = 0)
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{
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if (elementIndex < 0 || elementIndex >= _length)
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{
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throw new ArgumentOutOfRangeException(nameof(elementIndex));
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}
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return new MemoryHandle(_pointer + elementIndex);
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}
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public override void Unpin() { }
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protected override void Dispose(bool disposing) { }
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public static Memory<T> Cast<TFrom>(Memory<TFrom> memory) where TFrom : unmanaged
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{
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return new SpanMemoryManager<T>(MemoryMarshal.Cast<TFrom, T>(memory.Span)).Memory;
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}
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}
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}
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