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Ryujinx/Ryujinx.Common/SystemInterop/DisplaySleep.cs

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using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.SystemInterop
{
public partial class DisplaySleep
{
[Flags]
enum EXECUTION_STATE : uint
{
ES_CONTINUOUS = 0x80000000,
ES_DISPLAY_REQUIRED = 0x00000002,
ES_SYSTEM_REQUIRED = 0x00000001
}
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
static public void Prevent()
{
if (OperatingSystem.IsWindows())
{
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED);
}
}
static public void Restore()
{
if (OperatingSystem.IsWindows())
{
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
}
}
}
}