mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 09:26:41 +00:00
71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
|
using Ryujinx.Common.Memory;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
|
|||
|
namespace Ryujinx.Input
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A snapshot of a <see cref="IGamepad"/>.
|
|||
|
/// </summary>
|
|||
|
public struct GamepadStateSnapshot
|
|||
|
{
|
|||
|
// NOTE: Update Array size if JoystickInputId is changed.
|
|||
|
private Array3<Array2<float>> _joysticksState;
|
|||
|
// NOTE: Update Array size if GamepadInputId is changed.
|
|||
|
private Array28<bool> _buttonsState;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Create a new instance of <see cref="GamepadStateSnapshot"/>.
|
|||
|
/// </summary>
|
|||
|
/// <param name="joysticksState">The joysticks state</param>
|
|||
|
/// <param name="buttonsState">The buttons state</param>
|
|||
|
public GamepadStateSnapshot(Array3<Array2<float>> joysticksState, Array28<bool> buttonsState)
|
|||
|
{
|
|||
|
_joysticksState = joysticksState;
|
|||
|
_buttonsState = buttonsState;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Check if a given input button is pressed.
|
|||
|
/// </summary>
|
|||
|
/// <param name="inputId">The button id</param>
|
|||
|
/// <returns>True if the given button is pressed</returns>
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public bool IsPressed(GamepadButtonInputId inputId) => _buttonsState[(int)inputId];
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Set the state of a given button.
|
|||
|
/// </summary>
|
|||
|
/// <param name="inputId">The button id</param>
|
|||
|
/// <param name="value">The state to assign for the given button.</param>
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public void SetPressed(GamepadButtonInputId inputId, bool value) => _buttonsState[(int)inputId] = value;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Get the values of a given input joystick.
|
|||
|
/// </summary>
|
|||
|
/// <param name="inputId">The stick id</param>
|
|||
|
/// <returns>The values of the given input joystick</returns>
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public (float, float) GetStick(StickInputId inputId)
|
|||
|
{
|
|||
|
var result = _joysticksState[(int)inputId];
|
|||
|
|
|||
|
return (result[0], result[1]);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Set the values of a given input joystick.
|
|||
|
/// </summary>
|
|||
|
/// <param name="inputId">The stick id</param>
|
|||
|
/// <param name="x">The x axis value</param>
|
|||
|
/// <param name="y">The y axis value</param>
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public void SetStick(StickInputId inputId, float x, float y)
|
|||
|
{
|
|||
|
_joysticksState[(int)inputId][0] = x;
|
|||
|
_joysticksState[(int)inputId][1] = y;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|