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https://github.com/Ryujinx/Ryujinx.git
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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Dsp.Command;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using System;
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using System.Diagnostics;
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using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
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namespace Ryujinx.Audio.Renderer.Server
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{
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/// <summary>
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/// <see cref="ICommandProcessingTimeEstimator"/> version 4. (added with REV10)
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/// </summary>
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public class CommandProcessingTimeEstimatorVersion4 : CommandProcessingTimeEstimatorVersion3
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{
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public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
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public override uint Estimate(GroupedBiquadFilterCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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if (_sampleCount == 160)
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{
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return (uint)7424.5f;
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}
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return (uint)9730.4f;
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}
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public override uint Estimate(CaptureBufferCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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if (_sampleCount == 160)
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{
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if (command.Enabled)
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{
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return (uint)435.2f;
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}
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return (uint)4261.0f;
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}
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if (command.Enabled)
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{
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return (uint)5858.26f;
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}
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return (uint)435.2f;
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}
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}
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}
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