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https://github.com/Ryujinx/Ryujinx.git
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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Common;
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using Ryujinx.Memory;
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using System;
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using System.Threading;
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namespace Ryujinx.Audio.Integration
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{
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/// <summary>
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/// Represent an hardware device driver used in <see cref="Output.AudioOutputSystem"/>.
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/// </summary>
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public interface IHardwareDeviceDriver : IDisposable
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{
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public enum Direction
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{
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Input,
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Output
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}
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IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount);
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ManualResetEvent GetUpdateRequiredEvent();
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bool SupportsDirection(Direction direction);
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bool SupportsSampleRate(uint sampleRate);
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bool SupportsSampleFormat(SampleFormat sampleFormat);
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bool SupportsChannelCount(uint channelCount);
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IHardwareDeviceDriver GetRealDeviceDriver()
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{
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return this;
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}
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}
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}
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