New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 00:57:08 +01:00
|
|
|
using System;
|
|
|
|
|
|
|
|
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|
|
|
{
|
|
|
|
[Flags]
|
|
|
|
enum TextureFlags
|
|
|
|
{
|
2019-10-31 03:29:22 +00:00
|
|
|
None = 0,
|
|
|
|
Bindless = 1 << 0,
|
|
|
|
Gather = 1 << 1,
|
|
|
|
Derivatives = 1 << 2,
|
|
|
|
IntCoords = 1 << 3,
|
|
|
|
LodBias = 1 << 4,
|
|
|
|
LodLevel = 1 << 5,
|
|
|
|
Offset = 1 << 6,
|
2021-08-31 06:51:57 +01:00
|
|
|
Offsets = 1 << 7,
|
2021-10-28 23:53:12 +01:00
|
|
|
Coherent = 1 << 8,
|
2021-08-31 06:51:57 +01:00
|
|
|
|
|
|
|
AtomicMask = 15 << 16,
|
|
|
|
|
|
|
|
Add = 0 << 16,
|
|
|
|
Minimum = 1 << 16,
|
|
|
|
Maximum = 2 << 16,
|
|
|
|
Increment = 3 << 16,
|
|
|
|
Decrement = 4 << 16,
|
|
|
|
BitwiseAnd = 5 << 16,
|
|
|
|
BitwiseOr = 6 << 16,
|
|
|
|
BitwiseXor = 7 << 16,
|
|
|
|
Swap = 8 << 16,
|
|
|
|
CAS = 9 << 16
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 00:57:08 +01:00
|
|
|
}
|
|
|
|
}
|