2019-10-13 07:02:07 +01:00
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namespace Ryujinx.Graphics.Gpu.State
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{
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2019-12-31 16:32:06 +00:00
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/// <summary>
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/// Render target depth-stencil buffer state.
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/// </summary>
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2019-10-13 07:02:07 +01:00
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struct RtDepthStencilState
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{
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2020-04-20 22:59:59 +01:00
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#pragma warning disable CS0649
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2019-10-13 07:02:07 +01:00
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public GpuVa Address;
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2020-11-05 22:50:34 +00:00
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public ZetaFormat Format;
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2019-10-13 07:02:07 +01:00
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public MemoryLayout MemoryLayout;
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public int LayerSize;
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2020-04-20 22:59:59 +01:00
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#pragma warning restore CS0649
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2019-10-13 07:02:07 +01:00
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}
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}
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