1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-10 13:11:44 +00:00
Ryujinx/ARMeilleure/Optimizations.cs

44 lines
2.6 KiB
C#
Raw Normal View History

Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 19:56:22 +01:00
using ARMeilleure.CodeGen.X86;
namespace ARMeilleure
{
public static class Optimizations
{
public static bool FastFP { get; set; } = true;
Add multi-level function table (#2228) * Add AddressTable<T> * Use AddressTable<T> for dispatch * Remove JumpTable & co. * Add fallback for out of range addresses * Add PPTC support * Add documentation to `AddressTable<T>` * Make AddressTable<T> configurable * Fix table walk * Fix IsMapped check * Remove CountTableCapacity * Add PPTC support for fast path * Rename IsMapped to IsValid * Remove stale comment * Change format of address in exception message * Add TranslatorStubs * Split DispatchStub Avoids recompilation of stubs during tests. * Add hint for 64bit or 32bit * Add documentation to `Symbol` * Add documentation to `TranslatorStubs` Make `TranslatorStubs` disposable as well. * Add documentation to `SymbolType` * Add `AddressTableEventSource` to monitor function table size Add an EventSource which measures the amount of unmanaged bytes allocated by AddressTable<T> instances. dotnet-counters monitor -n Ryujinx --counters ARMeilleure * Add `AllowLcqInFunctionTable` optimization toggle This is to reduce the impact this change has on the test duration. Before everytime a test was ran, the FunctionTable would be initialized and populated so that the newly compiled test would get registered to it. * Implement unmanaged dispatcher Uses the DispatchStub to dispatch into the next translation, which allows execution to stay in unmanaged for longer and skips a ConcurrentDictionary look up when the target translation has been registered to the FunctionTable. * Remove redundant null check * Tune levels of FunctionTable Uses 5 levels instead of 4 and change unit of AddressTableEventSource from KB to MB. * Use 64-bit function table Improves codegen for direct branches: mov qword [rax+0x408],0x10603560 - mov rcx,sub_10603560_OFFSET - mov ecx,[rcx] - mov ecx,ecx - mov rdx,JIT_CACHE_BASE - add rdx,rcx + mov rcx,sub_10603560 + mov rdx,[rcx] mov rcx,rax Improves codegen for dispatch stub: and rax,byte +0x1f - mov eax,[rcx+rax*4] - mov eax,eax - mov rcx,JIT_CACHE_BASE - lea rax,[rcx+rax] + mov rax,[rcx+rax*8] mov rcx,rbx * Remove `JitCacheSymbol` & `JitCache.Offset` * Turn `Translator.Translate` into an instance method We do not have to add more parameter to this method and related ones as new structures are added & needed for translation. * Add symbol only when PTC is enabled Address LDj3SNuD's feedback * Change `NativeContext.Running` to a 32-bit integer * Fix PageTable symbol for host mapped
2021-05-29 22:06:28 +01:00
public static bool AllowLcqInFunctionTable { get; set; } = true;
public static bool UseUnmanagedDispatchLoop { get; set; } = true;
public static bool UseSseIfAvailable { get; set; } = true;
public static bool UseSse2IfAvailable { get; set; } = true;
public static bool UseSse3IfAvailable { get; set; } = true;
public static bool UseSsse3IfAvailable { get; set; } = true;
public static bool UseSse41IfAvailable { get; set; } = true;
public static bool UseSse42IfAvailable { get; set; } = true;
public static bool UsePopCntIfAvailable { get; set; } = true;
public static bool UseAvxIfAvailable { get; set; } = true;
public static bool UseF16cIfAvailable { get; set; } = true;
public static bool UseFmaIfAvailable { get; set; } = true;
public static bool UseAesniIfAvailable { get; set; } = true;
public static bool UsePclmulqdqIfAvailable { get; set; } = true;
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 19:56:22 +01:00
public static bool ForceLegacySse
{
get => HardwareCapabilities.ForceLegacySse;
set => HardwareCapabilities.ForceLegacySse = value;
}
internal static bool UseSse => UseSseIfAvailable && HardwareCapabilities.SupportsSse;
internal static bool UseSse2 => UseSse2IfAvailable && HardwareCapabilities.SupportsSse2;
internal static bool UseSse3 => UseSse3IfAvailable && HardwareCapabilities.SupportsSse3;
internal static bool UseSsse3 => UseSsse3IfAvailable && HardwareCapabilities.SupportsSsse3;
internal static bool UseSse41 => UseSse41IfAvailable && HardwareCapabilities.SupportsSse41;
internal static bool UseSse42 => UseSse42IfAvailable && HardwareCapabilities.SupportsSse42;
internal static bool UsePopCnt => UsePopCntIfAvailable && HardwareCapabilities.SupportsPopcnt;
internal static bool UseAvx => UseAvxIfAvailable && HardwareCapabilities.SupportsAvx && !ForceLegacySse;
internal static bool UseF16c => UseF16cIfAvailable && HardwareCapabilities.SupportsF16c;
internal static bool UseFma => UseFmaIfAvailable && HardwareCapabilities.SupportsFma;
internal static bool UseAesni => UseAesniIfAvailable && HardwareCapabilities.SupportsAesni;
internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && HardwareCapabilities.SupportsPclmulqdq;
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 19:56:22 +01:00
}
}