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Ryujinx/Ryujinx.Tests/Ryujinx.Tests.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">windows</TargetOS>
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">osx</TargetOS>
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">linux</TargetOS>
<Configurations>Debug;Release</Configurations>
<RunSettingsFilePath>$(MSBuildProjectDirectory)\.runsettings</RunSettingsFilePath>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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Built in profiling (#567) * Profiler initial setup * Capture actual timing data * Profiling data dumped to file on close * Support for multiple sessions under the same name * Service profiling * Sort output for easier read * csv output * Split session into 2 seperate values * Refactor name to category * Basic profiling window dummy. Toggle with F1 or set key with config No actual data displayed yet, just a pretty triangle * Simple font rendering * Display some actual timing data * Fix font bearing being ignored * x bearing and advance. Fixed y bearing calc * Different coloured lines to make reading easier * Scrolling * Multiple columns for name * Column titles * display in ms rather than ticks * Bars to display times * Sortable columns * Regex filtering * Better instant timing calculation Fixed minor regex bug * Better filtering Better max value calculation Skip some rendering to reduce profiler weight * Variable update rate * Show/hide inactive button Some other touchups * Add missing project reference * Hide inactive and pause * Fix viewport errors * Update initial window position * Variable name cleanup * Disable timing dump by default * Internal Profile refactor and cleanup * Timing info cleanup * Profile config cleanup * Settings cleanup * Button refactor * Profile refactor * Profile window cleanup * Window manager refactor * Font service cleanup * Fixed bug in profiling method where method was called twice without profiling enabled * Allow update rates of less than 1hz * Stop using window.run because it's apparently not great for performance. Some other performance things, should only draw a new frame when something has changed * Improved time tracking to keep history * Profile window was getting too long so I added regions and split bar rendering out into partial class * Dummy graph view with button to toggle * Realtime graphing initial commit * Display totals on new bar * Simple zooming support with arrow keys * Limit graph zoom and label start and stop * Added support for timing flags * Stop data running away when paused and frame updated * Manual step button * Update at when flag issued (ie every frame) * Removed useless finish profiling call * Enable and disable profiling at compile time. * Better plage for frame swap flag, also kept enough flags to cover larger time spans * No more stopwatches created, uses PerformanceCounter now * public and internal fields to props * Move visible update to update rather than draw as it causes a lockup if called from draw Also added profile window disposal so closing main window closes profiler too * Fixed optimization settings for profiled builds * Appveyer script guess to add profiling builds * Quotes * 1 less quote * Maybe escape space? * Specify config * Different approach * Fix file paths * Fix another path * Better artifact naming * Missing - * test string * Removed for, to test * readd for * moved dashes around so artifacts can begin with letters * quote env vars * martix * Removed configs * Much more efficient capture, ConcurrentDictionary was causing too much overhead * Skip repeating pixels during draw * Stop ram usage getting too high. Compensating for cleanup doing more now * Profile CPU, execute skipped because it's just too much work * Fixed bug with skipping draws. Furthest needed to be reset every loop * Less distracting colour for timing flags * Removed profile method function. It just doesn't play nice with conditional compilation so best to remove it now before it's used a lot * Null check for category, group and item * Forgot to reset instant count/time * Increment line when blank * Fix threading conflict Fixed instant count and time. Now accuratly represents the total time and count in the buffer * Fixed bug in time rendering where times were being trimmed to an int. Also added microsecond/millisecond formatting to reduce the number of decimal places needed * Support for multiple profiling levels * Sometimes it would have to wait a long time for lock to clear so moved it to a tryenter and skip if already locked * Dumb bug regarding clearing of timestamps. Start is already removed so no need to add it to the start * Optimisations in drawing routine: Only calculate bar top and bottom once per bar rather than once per timestamp Pre-calculate the right side of the graph as it was being calculated multiple times per bar Skip rendering timestamps that occupy the same pixel space now uses the raw timestamp to decide. While technically not as accurate it's much easier as the right side of the bar doesn't have to be calculated for a skipped timestamp * Couple alignment changes * Custom equals overload for profile config. The default implpmentation was just too slow * Bump cleanup thread priority. It clears the timer queue so it need to be run frequently * Fixed bug with scrolling caused by recent rendering optimisations. Simply forgot to increment the line index on a skipped line * Stopped blocking memory disposal so much. Also parralised(?) cleanup call * Uses Arial for font. * Enable AA * Inital seperated config support * Fix profile input from keyboard * Check toggle visible key from profiler * Can't use conditional here as _profileWindow doesn't exist it non-profiling build * Removed junk from merge in sln * Fromatting cleanup for review * Fiked small bug caused by race condition * Added multiple flags with colours Added way to set max flags * Fixed flag times Dispays time flags in window * Colors for text frame times * enable and disable flags button added better fix for race crash * Re factored npad out * Explicitly specified type in foreach * Removed extra line * Added s to fix nit * Comment to clarify default time * Another s nit * Ordering nit * Uses Interlocked.Increment over lock * Unindented #if's and #regions * Comment to clarify these are indexes in the list * Uses iequatable over override equals to avoid conversion and checks at runtime * Removed no longer used variable
2019-04-26 05:53:10 +01:00
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Cpu\Ryujinx.Cpu.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\Ryujinx.Memory.Tests\Ryujinx.Memory.Tests.csproj" />
<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
<ProjectReference Include="..\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj" />
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 19:56:22 +01:00
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
</ItemGroup>
<Target Name="CopyUnicorn" AfterTargets="Build">
<ItemGroup>
<UnicornLib Include="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\*unicorn.*"/>
</ItemGroup>
<Copy SourceFiles="@(UnicornLib)" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
</Target>
<Target Name="CleanUnicorn" BeforeTargets="Clean">
<ItemGroup>
<UnicornLib Include="$(OutputPath)/unicorn.*"/>
</ItemGroup>
<Delete Files="@(UnicornLib)" />
</Target>
</Project>