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20 lines
482 B
Text
20 lines
482 B
Text
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
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if (scale == 1.0)
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{
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return inputVec;
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}
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return ivec2(vec2(inputVec) * scale);
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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}
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