2019-10-13 07:02:07 +01:00
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namespace Ryujinx.Graphics.Gpu.State
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{
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2019-12-31 16:32:06 +00:00
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/// <summary>
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/// Render target color buffer state.
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/// </summary>
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2019-10-13 07:02:07 +01:00
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struct RtColorState
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{
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2020-04-20 22:59:59 +01:00
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#pragma warning disable CS0649
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2019-10-13 07:02:07 +01:00
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public GpuVa Address;
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public int WidthOrStride;
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public int Height;
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2020-11-05 22:50:34 +00:00
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public ColorFormat Format;
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2019-10-13 07:02:07 +01:00
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public MemoryLayout MemoryLayout;
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public int Depth;
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public int LayerSize;
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2019-10-26 18:50:52 +01:00
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public int BaseLayer;
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public int Unknown0x24;
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public int Padding0;
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public int Padding1;
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public int Padding2;
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public int Padding3;
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public int Padding4;
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public int Padding5;
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2020-04-20 22:59:59 +01:00
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#pragma warning restore CS0649
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2019-10-13 07:02:07 +01:00
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}
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}
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